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Swift 4 Protocol-Oriented Programming
Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming: Bring predictability, performance, and productivity to your Swift applications , Third Edition

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Swift 4 Protocol-Oriented Programming

Starting with the Protocol

This book is all about protocol-oriented programming. When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2015, they also declared that Swift was the world's first protocol-oriented programming language. From its name, we may assume that protocol-oriented programming is all about the protocol; however, this would be incorrect. Protocol-oriented programming is about so much more than just the protocol; it's actually a new way of not only writing applications, but also how we think about application design.

In this chapter, you will learn about the following topics:

  • How to define property and functional requirements within a protocol
  • How to use protocol inheritance and composition
  • How to use a protocol as a type
  • What is polymorphism?
  • How to use associated types with protocols
  • How to implement the delegation pattern with protocols
  • How to design type requirements with protocols

If you are coming from an object-oriented programming background, you may be familiar with the interface. In the object-oriented world, for most languages, the interface is a type that contains method and property signatures but does not contain implementation details. An interface can be considered a contract where any type that conforms to the interface must implement the required functionality defined within it. Most object-oriented developers rarely use interfaces as the focal point for their application design unless they are working with a framework similar to the Open Service Gateway Initiative (OSGi) framework. In protocol-oriented programming, the protocol is the focal point of your design.

When we are designing an application in an object-oriented way, we usually begin by focusing on the class hierarchy and how the objects interact. The object is a data structure that contains information about the attributes of the object in the form of properties, and the actions performed by or to the object in the form of methods. We cannot create an object without a blueprint that tells the application what attributes and actions to expect from the object. In most object-oriented languages, this blueprint comes in the form of a class. A class is a construct that allows us to encapsulate the properties and actions of an object into a single type.

Designing an application in a protocol-oriented way is significantly different from designing it in an object-oriented way. Rather than starting with the class hierarchy, protocol-oriented design says that we should start with the protocol. While protocol- oriented design is about so much more than just the protocol, we can think of the protocol as its backbone. After all, it would be pretty hard to have protocol-oriented programming without the protocol.

A protocol in Swift is similar to the interface in object-oriented languages, where the protocol acts as a contract that defines the methods, properties, and other requirements that are needed by our types to perform their tasks. We say that the protocol acts as a contract because any type that conforms to the protocol promises to implement the requirements defined by the protocol itself. If a type says that it conforms to a protocol and it doesn't implement all the functionality defined by the protocol, we will get a compile-time error and the project will not compile. In Swift, any class, structure, or enumeration can conform to a protocol.

We've just mentioned that the protocol is similar to the interface. Don't be fooled by this comparison because even though the interface and the protocol are similar, protocols in Swift are actually far more powerful than the interface in most object-oriented languages. As you read this book, you will find out how powerful Swift protocols can be.

Most modern object-oriented programming languages implement their standard library with a class hierarchy; however, the basis of Swift's standard library is the protocol (http://swiftdoc.org). Therefore, not only does Apple recommend that we use the protocol-oriented programming paradigm in our applications, but to also use it in the Swift standard library.

With the protocol being the basis of the Swift standard library and also the backbone of the protocol-oriented programming paradigm, it is very important that we fully understand what the protocol is and how we can use it. In this chapter, we will cover not only the basics of the protocol but also provide an understanding on how it can be used in application design.

Protocol syntax

In this section, we will look at how to define a protocol and how to add requirements to it. This will give us a basic understanding of the protocol. The rest of this chapter will build on this understanding.

Defining a protocol

The syntax we use to define a protocol is very similar to the syntax that's used to define a class, structure, or enumeration. The following example shows the syntax that's used to define a protocol:

protocol MyProtocol { 
    //protocol definition here 
} 

To define the protocol, we use the protocol keyword, followed by the name of the protocol. We then put the requirements, which our protocol defines, between curly brackets. Custom types can state that they conform to a particular protocol by placing the name of the protocol after the type's name, separated by a colon. The following example shows how we would define that a structure conforms to a protocol:

struct  MyStruct:  MyProtocol  { 
    //Structure  implementation  here 
} 

A type can also conform to multiple protocols. We list the multiple protocols that the type conforms to by separating them with commas:

struct MyStruct: MyProtocol, AnotherProtocol, ThirdProtocol { 
    //Structure implementation here 
} 

Having a type conform to multiple protocols is a very important concept within protocol- oriented programming, as we will see later in this chapter and throughout this book. This concept is known as protocol composition. Now, let's see how we would add property requirements to our protocol.

Property requirements

A protocol can require that the conforming types provide certain properties with specified names and types. The protocol doesn't say whether the property should be a stored or computed property because the implementation details are left up to the conforming types.

When defining a property within a protocol, we must specify whether the property is a read-only or a read-write property by using the get and set keywords. We also need to specify the property's type since we cannot use type inference in a protocol. Let's look at how we would define properties within a protocol by creating a protocol named FullName, as shown in the following example:

protocol FullName { 
    var firstName: String {get  set} 
    var lastName: String {get  set} 
} 

In this example, we define two properties named firstName and lastName, which are read-write properties. Any type that conforms to this protocol must implement both of these properties. If we wanted to define the property as read-only, we would define it using only the get keyword, as shown in the following code:

var readOnly: String {get} 

It is possible to define static properties by using the static keyword, as shown in the following example:

static var typeProperty: String {get} 

Static properties are properties that are owned by the type and shared by all instances. This means that if one instance changes the value of this property, then the value changes for all instances. We will look at how to use static instances more when we look at the singleton pattern.

Now, let's look at how we would add method requirements to our protocol.

Method requirements

A protocol can require that the conforming types provide specific methods. These methods are defined within the protocol exactly as we define them within a class or structure, but without the curly brackets and method body. We can define that these methods are instance or type methods using the static keyword. Adding default values to the method's parameters is not allowed when defining the method within a protocol.

Let's add a method named getFullName() to the FullName protocol:

 protocol FullName  { 
    var firstName: String {get  set} 
    var lastName: String {get  set} 
 
    func getFullName() -> String 
} 

The FullName protocol now requires one method named getFullName() and two read- write properties named firstName and lastName.

For value types, such as the structure, if we intend for a method to modify the instances that it belongs to, we must prefix the method definition with the mutating keyword. This keyword indicates that the method is allowed to modify the instance it belongs to. The following example shows how to use the mutating keyword with a method definition:

mutating func changeName() 

If we mark a method requirement as mutating, we don't need to write the mutating keyword for that method when we adopt the protocol with a reference (class) type. The mutating keyword is only used with value (structures or enumerations) types.

Optional requirements

There are times when we want protocols to define optional requirements. An optional requirement is a method or property that doesn't need to be implemented. To use optional requirements, we need to start off by marking the protocol with the @objc attribute.

It is important to note that only classes can adopt protocols that use the @objc attribute. Structures and enumerations cannot adopt these protocols.

To mark a property or method as optional, we use the optional keyword. The following example shows how we would create both an optional property and also an optional method:

@objc protocol Phone { 
    var phoneNumber: String {get  set} 
    @objc optional var emailAddress: String {get  set} 
    func dialNumber() 
    @objc optional func getEmail() 
} 

If we are using the @objc attribute, as shown in the previous example, we cannot use the mutating keyword because it isn't valid for classes. Now, let's explore how protocol inheritance works.

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Key benefits

  • *Leverage the power of protocol-oriented programming in your applications and learn from real-world use cases
  • *Create a flexible code base with protocols and protocol extensions
  • *Leverage the power of generics in Swift 4 to create very flexible frameworks

Description

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.

Who is this book for?

This book is for Swift developers who want to learn and implement protocol-oriented programming in their real-world applications..

What you will learn

  • *Understand the differences between object-oriented programming and protocol-oriented programming
  • *Explore the different types that Swift offers and what pitfalls to avoid
  • *Delve into generics and generic programming
  • *Learn how to implement Copy-On-Write within your custom types
  • *Implement several design patterns in a protocol-oriented way
  • *Design applications by prioritizing the protocol first and the implementation types second

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Last updated date : Feb 11, 2025
Publication date : Oct 06, 2017
Length: 210 pages
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Language : English
ISBN-13 : 9781788473828
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Last updated date : Feb 11, 2025
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Table of Contents

10 Chapters
Starting with the Protocol Chevron down icon Chevron up icon
Our Type Choices Chevron down icon Chevron up icon
Extensions Chevron down icon Chevron up icon
Generics Chevron down icon Chevron up icon
Memory Management Chevron down icon Chevron up icon
Object-Oriented Programming Chevron down icon Chevron up icon
Protocol-Oriented Programming Chevron down icon Chevron up icon
Adopting Design Patterns in Swift Chevron down icon Chevron up icon
Case Studies Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
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