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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Hardcover
Published in Mar 2018
Last Updated in Feb 2025
Publisher
ISBN-13 9781788830102
Length 336 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Game characters

Our game will use several game objects, but only two game characters. The first game character is the Cucumber Man, and will be controlled by the player. The second game character is the Cucumber Beetle. This is a non-player character that is controlled by artificial intelligence. Let's look more closely at both of these characters.

Cucumber Man

The player will play our game as the Cucumber Man, our game's protagonist. This is a character that we will import for use in our game. It was created using Maya, a professional 3D modeling and animation software suite, and Photoshop. Here is a look at our Cucumber Man:

So, what can the Cucumber Man player character do? We already know we will be able to...

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83
Tech Concepts
36
Programming languages
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