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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Last Updated in May 2025
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Ryan Stunkel Ryan Stunkel
Author Profile Icon Ryan Stunkel
Ryan Stunkel
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Toc

UI in our project

Our project is not user interface-heavy. We purposefully wanted to keep it as light as possible to create a tight immersion within the environment. To keep it as light as possible, we have three major portions to talk about.

  • Main menu
  • Escape menu
  • Spatial UI

To begin, we will talk about the main menu and how that starts our immersion into the game right from the beginning.

Main menu

Our menu is going to be primarily a non-diegetic menu system. From the start of the application, Myvari will be in the woods looking at her book. The menu will be off to the left with the Title, Play, and Quit options available to select. When the Play button is pressed, there will be a camera movement with a small cinematic animation that triggers the beginning of the game. Possession of our character happens right after Myvari starts her idle animation after the cinematic animation finishes from the Play button press. This system gives a feel that...

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Tech Concepts
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Programming languages
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