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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Hardcover
Published in Sep 2021
Last Updated in Feb 2025
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Setting up an Oculus Quest/2 in Developer Mode

The most popular VR headset of 2019/2020 was the Oculus Quest and Quest 2. These are low-cost, walk-around headsets that provide a great introduction to VR for many people. It can be a bit fiddly to set up a Quest for Unity project development, so we'll go through the steps required in this short recipe. Between this and the next recipe, you'll have the satisfaction of creating VR projects and loading them onto your headset.

These steps were performed at the time the book was being written. But things change fast, and it may be that not all the steps/screenshots are the same when you attempt this developer mode setup. However, we have included this recipe since we believe it will still be helpful to those beginning development for the Quest/2 to see the kinds of actions they'll need to take.
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Programming languages
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