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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Last Updated in Feb 2025
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
Lorenz Haas Lorenz Haas
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Lorenz Haas
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – self-updating car dashboard

In the next exercise, we will implement a car dashboard that can be used in a racing game and will show a number of parameters such as current speed and motor revolutions per minute. The final result will look similar to the following image:

Time for action – self-updating car dashboard

We will start with the C++ part. Set up a new Qt Quick Application. Choose the most recent Qt Quick version for the Qt Quick component set. This will generate a main function for you that instantiates QGuiApplication and QQmlApplicationEngine and sets them up to load a QML document.

Use the File menu to create New file or Project and create a new C++ class. Call it CarInfo and choose QWidget as its base class. Why not QObject, you may ask? This is because our class will also be a widget, which will be used for modifying values of different parameters so that we may observe how they influence what the Qt Quick scene displays. In the class header, declare the following properties:

  Q_PROPERTY(int rpm...
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