Blender 3D Basics Beginner's Guide Second Edition

This book will have you diving into the great features of Blender in no time. Written for absolute beginners, it takes you step-by-step through the process of creating a fully animated 3D scene. Once completed, you’ll never look back.

Blender 3D Basics Beginner's Guide Second Edition

Gordon Fisher

This book will have you diving into the great features of Blender in no time. Written for absolute beginners, it takes you step-by-step through the process of creating a fully animated 3D scene. Once completed, you’ll never look back.
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Book Details

ISBN 139781783984909
Paperback526 pages

Book Description

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.

Table of Contents

Chapter 3: Controlling the Lamp, the Camera, and Animating Objects

What You Will Learn

  • Use the Blender user interface for building and animating projects
  • Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves
  • Create landscapes and trees with Blender's powerful procedural modeling plugins
  • Use movie lighting theory to make your images pop
  • Manipulate cameras for dramatic effect
  • Make entertaining animations with keyframes and motion curves
  • Connect graphics nodes to create stereo 3D animation from two separate image streams

Authors

Table of Contents

Chapter 3: Controlling the Lamp, the Camera, and Animating Objects

Book Details

ISBN 139781783984909
Paperback526 pages
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