Arduino Wearable Projects

Design, code, and build exciting wearable projects using Arduino tools

Arduino Wearable Projects

Tony Olsson

Design, code, and build exciting wearable projects using Arduino tools
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Book Details

ISBN 139781785283307
Paperback218 pages

Book Description

The demand for smart wearable technologies is becoming more popular day by day. The Arduino platform was developed keeping wearables, such as watches that track your location or shoes that count the miles you've run, in mind. It is basically an open-source physical computing platform based on a simple microcontroller board and a development environment in which you create the software for the board. If you're interested in designing and creating your own wearables, this is an excellent platform for you.

This book provides you with the skills and understanding to create your own wearable projects. The book covers different prototyping boards which are compatible with the Arduino platform and are suitable for creating wearable projects. Each chapter of the book covers a project in which knowledge and skills are introduced gradually, making the book suitable for all kinds of readers.

You begin your journey with understanding electronic components, including LEDs and sensors, to get yourself up to scratch and comfortable with different components. You will then gain hands-on experience by creating your very first wearable project, a pair of interactive bike gloves that help you cycle at night. This is followed by a project making your own funky LED glasses and a cool GPS watch. You'll also delve into other projects including creating your own keyless doorlock, wearable NFC tags, a fitness-tracking device, and a WiFi-enabled spark board. The final project is a compilation of the previous concepts used where you make your own smart watch with fitness tracking, internet-based notifications, GPS, and of course time telling.

Table of Contents

Chapter 1: First Look and Blinking Lights
Wearables
Installing and using software
Summary
Chapter 2: Working with Sensors
Sensors
Light dependent resistors
The accelerometer, compass, and gyroscope
Summary
Chapter 3: Bike Gloves
Electronics needed
Trying out the TSL2561
Detecting gestures
Making a glove
Summary
Chapter 4: LED Glasses
Making the glasses
Entering the matrix
Programming the glasses
Making a pattern
Finishing the glasses Knight Rider style
Summary
Chapter 5: Where in the World Am I?
Hocking up the OLED screen
Getting the position
Making the clock
The final sketch
Summary
Chapter 6: Hands-on with NFC
Reading a card
Connecting the motor
Putting the pieces together
The final code
Wrapping things up
Summary
Chapter 7: Hands-on BLE
Hello Blend Micro
The Blend Micro app
Gesture tracking
Wrapping things up
Summary
Chapter 8: On the Wi-fly
The Particle Core
Programming for the Particle Core
The Dashboard
HTML control
Connecting to IFTTT
Summary
Chapter 9: Time to Get Smart
Components
Let's get started
Watch design and soldering
Desoldering
Connecting the pieces
Leather time
Finishing up
A smorgasbord of functionality
The end of the beginning

What You Will Learn

  • Develop a basic understanding of wearable computing
  • Learn about Arduino and its compatible prototyping platforms suitable for creating wearables
  • Understand the design process surrounding the creation of wearable objects
  • Gain insight into the materials suitable for developing wearable projects
  • Design and create projects including interactive bike gloves, GPRS locator watch, and more using various kinds of electronic components
  • Discover programming for interactivity
  • Learn how to connect and interface wearables' with Bluetooth and WiFi
  • Get your hands dirty with your own personalized designs

Authors

Table of Contents

Chapter 1: First Look and Blinking Lights
Wearables
Installing and using software
Summary
Chapter 2: Working with Sensors
Sensors
Light dependent resistors
The accelerometer, compass, and gyroscope
Summary
Chapter 3: Bike Gloves
Electronics needed
Trying out the TSL2561
Detecting gestures
Making a glove
Summary
Chapter 4: LED Glasses
Making the glasses
Entering the matrix
Programming the glasses
Making a pattern
Finishing the glasses Knight Rider style
Summary
Chapter 5: Where in the World Am I?
Hocking up the OLED screen
Getting the position
Making the clock
The final sketch
Summary
Chapter 6: Hands-on with NFC
Reading a card
Connecting the motor
Putting the pieces together
The final code
Wrapping things up
Summary
Chapter 7: Hands-on BLE
Hello Blend Micro
The Blend Micro app
Gesture tracking
Wrapping things up
Summary
Chapter 8: On the Wi-fly
The Particle Core
Programming for the Particle Core
The Dashboard
HTML control
Connecting to IFTTT
Summary
Chapter 9: Time to Get Smart
Components
Let's get started
Watch design and soldering
Desoldering
Connecting the pieces
Leather time
Finishing up
A smorgasbord of functionality
The end of the beginning

Book Details

ISBN 139781785283307
Paperback218 pages
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