Unreal Development Kit Game Design Cookbook

Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

Unreal Development Kit Game Design Cookbook

Thomas Mooney

Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.
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Book Details

ISBN 139781849691802
Paperback544 pages

Book Description

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.

Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.

Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined – assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.

Table of Contents

What You Will Learn

  • Insights on essential editor functionality
  • Handling of custom assets
  • Assigning properties to level content
  • Determining the best approach to lighting
  • Setting up custom character assets
  • Implementing classes that handle your character's behavior
  • Required steps to configure UDK to work well for your game
  • The functionality of Kismet to drive events and actions
  • Ways to use Cascade to create impressive visual effects
  • The essentials of UI design with Scaleform and Flash
  • Handling of material editor networks
  • Ways to introduce animation into your level design

 

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Table of Contents

Book Details

ISBN 139781849691802
Paperback544 pages
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