Unity Game Development Essentials

If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

Unity Game Development Essentials

Starting
Will Goldstone

1 customer reviews
If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.
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Book Details

ISBN 139781847198181
Paperback316 pages

Book Description

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool – a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.

This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.

Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you’ll need to get started with game development for the PC, Mac, and Web.

This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

Table of Contents

Chapter 1: Welcome to the Third Dimension
Getting to grips with 3D
Essential Unity concepts
The interface
Summary
Chapter 2: Environments
External modellers
Resources
Your first Unity project
Using the terrain editor
Summary
Chapter 3: Player Characters
Working with the Inspector
Deconstructing the First Person Controller object
Scripting basics
The FPSWalker script
Summary
Chapter 4: Interactions
Exploring collisions
Ray casting
Adding the outpost
Opening the outpost
Summary
Chapter 5: Prefabs, Collection, and HUD
Creating the battery prefab
Scattering batteries
Displaying the battery GUI
Battery collection with triggers
Restricting outpost access
Summary
Chapter 6: Instantiation and Rigid Bodies
Introducing instantiation
Introducing rigid bodies
Making the minigame
Summary
Chapter 7: Particle Systems
What is a particle system?
Making the task
Testing and confirming
Summary
Chapter 8: Menu Design
Interfaces and menus
Creating the menu — approach 1
Creating the menu — approach 2
Summary
Chapter 9: Finishing Touches
Volcano!
Coconut trails
Performance tweaks
Instructions scene
Island level fade-in
Game win notification
Summary
Chapter 10: Building and Sharing
Build Settings
Building the game
Quality Settings
Player Input settings
Sharing your work
Summary
Chapter 11: Testing and Further Study
Testing and finalizing
Approaches to learning
Summary

What You Will Learn

  • An understanding of the Unity 3D Engine and game development
  • Build a 3D island and set of mini-games for your players
  • Incorporate terrains and externally produced 3D models to get your game environment up and running
  • Build your own first person player character
  • Combine scripting and animation to transform your static objects into dynamic interactive game elements
  • Add realism to your games by using particle systems
  • Create a professional, easy-to-navigate menu and link the menu scene with levels of your game
  • Add sound, lighting effects, realistic shadows, and other dynamic effects to your game environment
  • Creating stunning user interfaces with textures and scripting

Authors

Table of Contents

Chapter 1: Welcome to the Third Dimension
Getting to grips with 3D
Essential Unity concepts
The interface
Summary
Chapter 2: Environments
External modellers
Resources
Your first Unity project
Using the terrain editor
Summary
Chapter 3: Player Characters
Working with the Inspector
Deconstructing the First Person Controller object
Scripting basics
The FPSWalker script
Summary
Chapter 4: Interactions
Exploring collisions
Ray casting
Adding the outpost
Opening the outpost
Summary
Chapter 5: Prefabs, Collection, and HUD
Creating the battery prefab
Scattering batteries
Displaying the battery GUI
Battery collection with triggers
Restricting outpost access
Summary
Chapter 6: Instantiation and Rigid Bodies
Introducing instantiation
Introducing rigid bodies
Making the minigame
Summary
Chapter 7: Particle Systems
What is a particle system?
Making the task
Testing and confirming
Summary
Chapter 8: Menu Design
Interfaces and menus
Creating the menu — approach 1
Creating the menu — approach 2
Summary
Chapter 9: Finishing Touches
Volcano!
Coconut trails
Performance tweaks
Instructions scene
Island level fade-in
Game win notification
Summary
Chapter 10: Building and Sharing
Build Settings
Building the game
Quality Settings
Player Input settings
Sharing your work
Summary
Chapter 11: Testing and Further Study
Testing and finalizing
Approaches to learning
Summary

Book Details

ISBN 139781847198181
Paperback316 pages
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