Unity Animation Essentials

Bring your characters to life with the latest features of Unity and Mecanim

Unity Animation Essentials

This ebook is included in a Mapt subscription
Alan Thorn

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Bring your characters to life with the latest features of Unity and Mecanim
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Book Details

ISBN 139781782174813
Paperback200 pages

Book Description

Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.

Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.

By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

Table of Contents

Chapter 1: Animation Fundamentals
Understanding animation
Animation types
Animating through code – making things move
Summary
Chapter 2: Sprite Animation
Sprites – importing and configuration
Animation with sprites
Summary
Chapter 3: Native Animation
The Animation window – creating a fly-through
Animating multiple objects together
Invoking functions from animations
Particle Systems
Summary
Chapter 4: Noncharacter Animation with Mecanim
Preparing a scene with the prototyping assets
Creating animations for the button and door
Getting started with Mecanim
Mecanim transitions and parameters
Creating a door-open Mecanim graph
Creating scene interactions
Summary
Chapter 5: Character Animation Fundamentals
Creating rigged characters
Importing rigged characters
Avatars and retargeting
Retargeting animations
Root motion
Fixing motion offsets
Summary
Chapter 6: Advanced Character Animation
Creating a controllable character
Blend Trees
Preparing to script with Blend Tree animations
Scripting with Mecanim Blend Trees
Testing Mecanim Blend Trees
Summary
Chapter 7: Blend Shapes, IK, and Movie Textures
Blend Shapes
Inverse Kinematics
Movie textures
Summary

What You Will Learn

  • Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
  • Move, transform, and change objects over time using script files
  • Use the animation editor and curve tools
  • Import and configure externally created animations for use in Unity scenes
  • See how to link animations to C# script
  • Animate cameras and create a particle system
  • Produce sophisticated sprite animations for both 2D and 3D games
  • Apply more advanced workflows and techniques to refine character animations

Authors

Table of Contents

Chapter 1: Animation Fundamentals
Understanding animation
Animation types
Animating through code – making things move
Summary
Chapter 2: Sprite Animation
Sprites – importing and configuration
Animation with sprites
Summary
Chapter 3: Native Animation
The Animation window – creating a fly-through
Animating multiple objects together
Invoking functions from animations
Particle Systems
Summary
Chapter 4: Noncharacter Animation with Mecanim
Preparing a scene with the prototyping assets
Creating animations for the button and door
Getting started with Mecanim
Mecanim transitions and parameters
Creating a door-open Mecanim graph
Creating scene interactions
Summary
Chapter 5: Character Animation Fundamentals
Creating rigged characters
Importing rigged characters
Avatars and retargeting
Retargeting animations
Root motion
Fixing motion offsets
Summary
Chapter 6: Advanced Character Animation
Creating a controllable character
Blend Trees
Preparing to script with Blend Tree animations
Scripting with Mecanim Blend Trees
Testing Mecanim Blend Trees
Summary
Chapter 7: Blend Shapes, IK, and Movie Textures
Blend Shapes
Inverse Kinematics
Movie textures
Summary

Book Details

ISBN 139781782174813
Paperback200 pages
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