Unity AI Programming Essentials

Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly
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Unity AI Programming Essentials

Curtis Bennett, Dan Violet Sagmiller

1 customer reviews
Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly
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Book Details

ISBN 139781783553556
Paperback162 pages

Book Description

Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism.

This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks.

Table of Contents

Chapter 1: Pathfinding
An overview
Quick Path AI
React AI
RAIN AI
Comparing AI solutions
Summary
Chapter 2: Patrolling
Quick Path AI
React AI
RAIN AI
Summary
Chapter 3: Behavior Trees
An overview of behavior trees
RAIN node types
The behavior tree demo
Summary
Chapter 4: Crowd Chaos
An overview of crowd chaos
React AI
RAIN AI
Summary
Chapter 5: Crowd Control
An overview of crowd control
The Fame Crowd Simulation API
ANT-Op
Summary
Chapter 6: Sensors and Activities
An overview of sensing
Using senses with RAIN
Summary
Chapter 7: Adaptation
An overview
RAIN's demo
The React AI
Summary
Chapter 8: Attacking
An overview of attack AI
The attack demo
The chase and attack demo
Creating cover AI
Group attacks
Summary
Chapter 9: Driving
An overview of driving
Setting up a Smart Car vehicle
The Smart Car AI demo
Additional features
Summary
Chapter 10: Animation and AI
An overview of animation
The AI animation demo
Summary
Chapter 11: Advanced NavMesh Generation
An overview of a NavMesh
Advanced NavMesh parameters
Culling areas
Multiple navigation meshes
Summary

What You Will Learn

  • Apply pathfinding and pathfollowing features using Unity AI plugins
  • Build behavior trees for different character types
  • Acquire the skills to create an enemy attack AI
  • Make use of crowd AI plugins to create realistic crowds
  • Create game characters that sense different parts of the environment and adapt to them
  • Use driving AI to handle AI for racing games
  • Integrate AI with Unity's classic animation system and Mecanim
  • Design complex navigation meshes for character movement

Authors

Table of Contents

Chapter 1: Pathfinding
An overview
Quick Path AI
React AI
RAIN AI
Comparing AI solutions
Summary
Chapter 2: Patrolling
Quick Path AI
React AI
RAIN AI
Summary
Chapter 3: Behavior Trees
An overview of behavior trees
RAIN node types
The behavior tree demo
Summary
Chapter 4: Crowd Chaos
An overview of crowd chaos
React AI
RAIN AI
Summary
Chapter 5: Crowd Control
An overview of crowd control
The Fame Crowd Simulation API
ANT-Op
Summary
Chapter 6: Sensors and Activities
An overview of sensing
Using senses with RAIN
Summary
Chapter 7: Adaptation
An overview
RAIN's demo
The React AI
Summary
Chapter 8: Attacking
An overview of attack AI
The attack demo
The chase and attack demo
Creating cover AI
Group attacks
Summary
Chapter 9: Driving
An overview of driving
Setting up a Smart Car vehicle
The Smart Car AI demo
Additional features
Summary
Chapter 10: Animation and AI
An overview of animation
The AI animation demo
Summary
Chapter 11: Advanced NavMesh Generation
An overview of a NavMesh
Advanced NavMesh parameters
Culling areas
Multiple navigation meshes
Summary

Book Details

ISBN 139781783553556
Paperback162 pages
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