About This Book
- Create maps and mods using the tools provided with Source SDK
- Learn how to use Hammer to create your own game worlds
- Create goal-driven A.I. sequences and scripts
- Master Source SDK tools with ease with step by step tutorials
This article skims several approaches to bypass static go binaries. Being able to just drop-in an executable and instantly use a new tool is a killer feature of the Go language and you should be careful if scripts become dependencies to make it work.
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If you’re a keen gamer who wants a bit more out of your favorite game and wants to create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.