Mudbox 2013 Cookbook

Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo with this book and ebook.

Mudbox 2013 Cookbook

Jeremy Roland, Contributions by Sagar Patel

Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo with this book and ebook.
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Book Details

ISBN 139781849691567
Paperback260 pages

Book Description

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality.

"Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones

"Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.

Table of Contents

What You Will Learn

  • Set up different lighting schemes to bring your characters to life
  • Record videos within Mudbox that can be used to enhance your portfolio, create your own tutorials, or to share your process with others
  • Create custom brushes that will enable you to replicate the look of any real world texture you choose
  • Various ways you can use stencils to quickly bring photo real qualities into your 3D sculpts and textures
  • Learn how to bring your 3D models in and out of Mudbox from Maya, 3D Studio Max, or any other 3D modeling package you use
  • Use a displacement map to sculpt depth into your models
  • Create tiling sculpts so that your extracted texture maps are seamless
  • Create a gold bar by recreating the properties of the real world material
  • Extract Ambient Occlusion maps to replicate the shadowing of the concave surfaces of your sculpt
  • Work seamlessly between Mudbox and Photoshop with layers intact
  • Enhance your scene with depth of field by using either viewport filters or the screen distance filter for use in Photoshop

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Table of Contents

Book Details

ISBN 139781849691567
Paperback260 pages
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