Mudbox 2013 Cookbook

Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo with this book and ebook.
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Mudbox 2013 Cookbook

Jeremy Roland, Contributions by Sagar Patel

Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo with this book and ebook.
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Book Details

ISBN 139781849691567
Paperback260 pages

Book Description

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality.

"Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones

"Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.

Table of Contents

Chapter 1: Ready? Set...
Introduction
Installing Mudbox 2013 documentation
Setting up hotkeys
Increasing the resolution on your model
Bookmarking the camera view
Downloading and enabling stamps, stencils, and base meshes from the Internet
Adding and adjusting your image planes
Sculpting on different subdivision levels effectively
Recording a movie while you work in Mudbox
Setting up colors and other preferences
Setting up your Wacom tablet
Working in expert mode
Chapter 2: Heads Up
Introduction
Revealing the wireframe for edge location
Setting up a basic three point lighting scheme
Organizing your tabs for smoother navigation
Locking down the camera for reference matching
Creating a stone tile by adjusting brush properties
Using the object list to manage multiple objects
Setting up layers for easily adjusting sculpt details
Setting up stamps, stencils, and image planes using image browser
Chapter 3: Broad Strokes
Introduction
Creating a concrete damage brush
Customizing your brush and adding it to your tool tab
Creating your own Imprint brush for adding presculpted details
Using the Freeze brush to get hard edges and isolate your sculpting
Using the Fill brush for detailing corners and crevices
Matching a reference silhouette using the Grab tool
Chapter 4: Fine Tooth Comb
Introduction
Creating a zipper using a custom stamp
Creating a custom stencil from a stone wall carving
Creating a rock wall that tiles seamlessly in all directions
Tricks for painting with stencils
Tricks for painting with stamps
Adding a stencil or stamp to your toolbox
Creating a custom rock stamp
Chapter 5: Get In and Get Out
Introduction
Flattening to UV space
Deleting the highest level of resolution on your model
Blocking out a rough Mayan pyramid using a displacement map
Importing, exporting, and working with multiple objects within Mudbox 2013
Creating a terrain
Chapter 6: Shine On
Introduction
Creating a Blinn material
Using a simple Blinn material
Using Lit Sphere to mimic other materials
Creating a gold bar
Creating a glass sculpture
Chapter 7: Time to Paint
Introduction
Painting a rock texture using projections
Painting out seams on a rock using the Clone brush
Painting a rock Specular map
Painting a rock Bump map
Adding text to a cape using Flatten UV mode
Adding dirt to a cape using a layer as a mask
Chapter 8: Ready for My Closeup
Introduction
Creating a light
Creating a three-point lighting preset
Lighting an indoor scene with a simple light setup
Enhancing your scene with viewport filters
Creating a rock normal map with a normal map filter
Creating a turntable
Chapter 9: One Step Forward
Introduction
Posing a lamp cord by adding joints to your mesh
Posing multiple objects at the same time
Adjusting joint pivots and painting weights
Creating a human rig by importing joints
Chapter 10: Get Baked
Introduction
Extracting sculpt information as a normal map
Extracting an ambient occlusion map
Adding grunge inside crevices using the Dry Brush
Extracting and using a vector displacement map for sculpting

What You Will Learn

  • Set up different lighting schemes to bring your characters to life
  • Record videos within Mudbox that can be used to enhance your portfolio, create your own tutorials, or to share your process with others
  • Create custom brushes that will enable you to replicate the look of any real world texture you choose
  • Various ways you can use stencils to quickly bring photo real qualities into your 3D sculpts and textures
  • Learn how to bring your 3D models in and out of Mudbox from Maya, 3D Studio Max, or any other 3D modeling package you use
  • Use a displacement map to sculpt depth into your models
  • Create tiling sculpts so that your extracted texture maps are seamless
  • Create a gold bar by recreating the properties of the real world material
  • Extract Ambient Occlusion maps to replicate the shadowing of the concave surfaces of your sculpt
  • Work seamlessly between Mudbox and Photoshop with layers intact
  • Enhance your scene with depth of field by using either viewport filters or the screen distance filter for use in Photoshop

Authors

Table of Contents

Chapter 1: Ready? Set...
Introduction
Installing Mudbox 2013 documentation
Setting up hotkeys
Increasing the resolution on your model
Bookmarking the camera view
Downloading and enabling stamps, stencils, and base meshes from the Internet
Adding and adjusting your image planes
Sculpting on different subdivision levels effectively
Recording a movie while you work in Mudbox
Setting up colors and other preferences
Setting up your Wacom tablet
Working in expert mode
Chapter 2: Heads Up
Introduction
Revealing the wireframe for edge location
Setting up a basic three point lighting scheme
Organizing your tabs for smoother navigation
Locking down the camera for reference matching
Creating a stone tile by adjusting brush properties
Using the object list to manage multiple objects
Setting up layers for easily adjusting sculpt details
Setting up stamps, stencils, and image planes using image browser
Chapter 3: Broad Strokes
Introduction
Creating a concrete damage brush
Customizing your brush and adding it to your tool tab
Creating your own Imprint brush for adding presculpted details
Using the Freeze brush to get hard edges and isolate your sculpting
Using the Fill brush for detailing corners and crevices
Matching a reference silhouette using the Grab tool
Chapter 4: Fine Tooth Comb
Introduction
Creating a zipper using a custom stamp
Creating a custom stencil from a stone wall carving
Creating a rock wall that tiles seamlessly in all directions
Tricks for painting with stencils
Tricks for painting with stamps
Adding a stencil or stamp to your toolbox
Creating a custom rock stamp
Chapter 5: Get In and Get Out
Introduction
Flattening to UV space
Deleting the highest level of resolution on your model
Blocking out a rough Mayan pyramid using a displacement map
Importing, exporting, and working with multiple objects within Mudbox 2013
Creating a terrain
Chapter 6: Shine On
Introduction
Creating a Blinn material
Using a simple Blinn material
Using Lit Sphere to mimic other materials
Creating a gold bar
Creating a glass sculpture
Chapter 7: Time to Paint
Introduction
Painting a rock texture using projections
Painting out seams on a rock using the Clone brush
Painting a rock Specular map
Painting a rock Bump map
Adding text to a cape using Flatten UV mode
Adding dirt to a cape using a layer as a mask
Chapter 8: Ready for My Closeup
Introduction
Creating a light
Creating a three-point lighting preset
Lighting an indoor scene with a simple light setup
Enhancing your scene with viewport filters
Creating a rock normal map with a normal map filter
Creating a turntable
Chapter 9: One Step Forward
Introduction
Posing a lamp cord by adding joints to your mesh
Posing multiple objects at the same time
Adjusting joint pivots and painting weights
Creating a human rig by importing joints
Chapter 10: Get Baked
Introduction
Extracting sculpt information as a normal map
Extracting an ambient occlusion map
Adding grunge inside crevices using the Dry Brush
Extracting and using a vector displacement map for sculpting

Book Details

ISBN 139781849691567
Paperback260 pages
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