Learning Unreal® Engine iOS Game Development

Explore the powerful features of UE4 and build a complete Unreal game with this accessible and practical iOS game development guide

Learning Unreal® Engine iOS Game Development

This ebook is included in a Mapt subscription
Muhammad A.Moniem

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Explore the powerful features of UE4 and build a complete Unreal game with this accessible and practical iOS game development guide
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Book Details

ISBN 139781784397715
Paperback212 pages

Book Description

Unreal® Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.

Learning Unreal® Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.

If you're looking for an accessible route into iOS game development pick up this book today!

Table of Contents

Chapter 1: Prepare to Make Unreal Games with Unreal Engine – Installing and Setting Up
Getting ready and setting up
Getting and building the engine
Preparing the other required tools
Preparing a game profile on the App Store
Adding devices
Generating provisioning profiles
Summary
Chapter 2: Methods and Tools to Create Your Games
Blueprints inside Unreal Engine
The need for blueprints
What is a node?
The iOS/Mobile-only nodes
Blueprints – tips and tricks
The iOS project pipeline
Building the game's provisioning profiles
Building a project
Summary
Chapter 3: Creating a Brick Breaking Game
The project structure
Building the blueprints
Building the game mode
Building the game's main material
Summary
Chapter 4: Advanced Game Content Generation with a Fruit Chopper Game
The project structure
Importing the assets
An overview of blueprints
The gameplay mechanic
Building the particles
Building the blueprints
Summary
Chapter 5: Building an Exciting Endless Runner Game
The project structure
Importing the assets
Building the animated sprites
An overview of blueprints
The gameplay mechanics
Building the blueprints
Building the logic
Pushing the boundaries
Summary
Chapter 6: Designing an Advanced Game
The project structure
Importing the assets
Building the animated sprites
The blueprints
The gameplay mechanic
Building the blueprints
Building the logic
Using 2D colliders
Pushing the boundaries
Summary
Chapter 7: Monetizing Your Game
iAd support
iTunes Connect
Adding in-app purchases
Adding leaderboards
Adding achievements
Summary
Chapter 8: iOS Debugging and Optimization
Blueprints Live view
Printing messages
Breakpoints
XCode tools
Debug Navigator
Capturing frames
Instruments
Performance optimization
Minimizing the game size
Summary
Chapter 9: Publishing
Packaging the project
Editing the game profile
Uploading and submiting for review
Summary

What You Will Learn

  • Install, build, and compile UE4 on Mac OSX and prepare it for iOS development
  • Understand the process of creating an iOS game and its requirements
  • Build different types of modern gameplay mechanics for iOS devices
  • Implement and build different asset types
  • Control your game's user interaction using the social functionalities inside UE4
  • Learn iOS game development using tools and functionalities provided by Unreal Engine 4.x
  • Generate revenue from your games using the monetization capability

Authors

Table of Contents

Chapter 1: Prepare to Make Unreal Games with Unreal Engine – Installing and Setting Up
Getting ready and setting up
Getting and building the engine
Preparing the other required tools
Preparing a game profile on the App Store
Adding devices
Generating provisioning profiles
Summary
Chapter 2: Methods and Tools to Create Your Games
Blueprints inside Unreal Engine
The need for blueprints
What is a node?
The iOS/Mobile-only nodes
Blueprints – tips and tricks
The iOS project pipeline
Building the game's provisioning profiles
Building a project
Summary
Chapter 3: Creating a Brick Breaking Game
The project structure
Building the blueprints
Building the game mode
Building the game's main material
Summary
Chapter 4: Advanced Game Content Generation with a Fruit Chopper Game
The project structure
Importing the assets
An overview of blueprints
The gameplay mechanic
Building the particles
Building the blueprints
Summary
Chapter 5: Building an Exciting Endless Runner Game
The project structure
Importing the assets
Building the animated sprites
An overview of blueprints
The gameplay mechanics
Building the blueprints
Building the logic
Pushing the boundaries
Summary
Chapter 6: Designing an Advanced Game
The project structure
Importing the assets
Building the animated sprites
The blueprints
The gameplay mechanic
Building the blueprints
Building the logic
Using 2D colliders
Pushing the boundaries
Summary
Chapter 7: Monetizing Your Game
iAd support
iTunes Connect
Adding in-app purchases
Adding leaderboards
Adding achievements
Summary
Chapter 8: iOS Debugging and Optimization
Blueprints Live view
Printing messages
Breakpoints
XCode tools
Debug Navigator
Capturing frames
Instruments
Performance optimization
Minimizing the game size
Summary
Chapter 9: Publishing
Packaging the project
Editing the game profile
Uploading and submiting for review
Summary

Book Details

ISBN 139781784397715
Paperback212 pages
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