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  • Install, build, and compile UE4 on Mac OSX and prepare it for iOS development
  • Understand the process of creating an iOS game and its requirements
  • Build different types of modern gameplay mechanics for iOS devices
  • Implement and build different asset types
  • Control your game's user interaction using the social functionalities inside UE4
  • Learn iOS game development using tools and functionalities provided by Unreal Engine 4.x
  • Generate revenue from your games using the monetization capability

Unreal® Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.

Learning Unreal® Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.

If you're looking for an accessible route into iOS game development pick up this book today!

  • Learn each step in the iOS game development process, from start to finish
  • Develop exciting iOS games with the Unreal Engine 4.x toolset
  • Step-by-step tutorials to build optimized iOS games
Page Count 212
Course Length 6 hours 21 minutes
ISBN 9781784397715
Date Of Publication 27 Feb 2015


Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website,

He has also worked on Learning Unreal® Engine iOS Game Development, Packt Publishing, which is available at