Learning LibGDX Game Development- Second Edition

More Information
  • Set up a cross-platform project using Gradle and test the base code required for game building
  • Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
  • Use Scene2D to create and organize complex menu structures
  • Automate the creation of texture atlases using TexturePacker
  • Manage and play audio files and add special effects to your game to improve its look and feel
  • Learn 2D physics simulation using Box2D
  • Understand more about 3D programming using the new LibGDX 3D API
  • Use the LibGDX Bullet wrapper for 3D physics simulation

LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games.

This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations.

Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework.

  • Write your game code once and run it on a multitude of platforms using LibGDX
  • Learn about the key features of LibGDX that will ease and speed up your development cycles
  • An easy-to-follow, comprehensive guide that will help you develop games in LibGDX successfully
Page Count 478
Course Length 14 hours 20 minutes
ISBN 9781783554775
Date Of Publication 28 Jan 2015


Suryakumar Balakrishnan Nair

Suryakumar Balakrishnan Nair is an engineering graduate from Cochin University of Science and Technology, Cochin, India with a specialization in computer science. He just loves programming and likes to keep on experimenting.He has designed a dozen games on the Android platform using LibGDX.

He loves traveling and visiting various places. He reads articles and books on a range of issues from politics to environment. He is currently working as a full-time Android game developer for an Indian game company, Csharks (http://csharks.com/site/).

Andreas Oehlke

Andreas Oehlke is a professional software engineer and computer scientist who feels very much at home on any Linux/UNIX machine. He holds a bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. The exorbitant affinity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music.

He currently works full time as a software engineer for a German financial institution. Furthermore, he has worked as a consultant and game developer in San Francisco, CA. In his spare time, he provides his expertise to a German start-up called Gamerald (http://www.gamerald.com/).