Learning Construct 2

Design and create your own engaging, extensible, and addictive game using Construct 2

Learning Construct 2

Learning
Aryadi Subagio

1 customer reviews
Design and create your own engaging, extensible, and addictive game using Construct 2
$26.99
$44.99
RRP $26.99
RRP $44.99
eBook
Print + eBook

Instantly access this course right now and get the skills you need in 2017

With unlimited access to a constantly growing library of over 4,000 eBooks and Videos, a subscription to Mapt gives you everything you need to learn new skills. Cancel anytime.

Preview in Mapt

Book Details

ISBN 139781784397678
Paperback234 pages

Book Description

Construct 2 is one of the most accessible 2D game development tools available. With its easy-to-use editor, you can create brilliant, stunning, and impressive games even if you're just starting out. Construct 2 takes care of all the technical details and lets you focus on the exciting bit, designing your game.

Packed with practical and accessible examples, this guide will empower you to become a top game developer. With an introduction to the highly effective Construct 2 interface, you will learn immediately how to make great game design documents and build in random generation, as well as popular and vital game concepts.

Learning Construct 2 will arm you with all the knowledge, tips, and tricks to make you stand out in the world of game development, producing enjoyable games quickly.

Table of Contents

Chapter 1: Downloading and Understanding Construct 2
About Construct 2
Navigating through Construct 2
Creating game objects
Saving your project
What is an event system?
Using a license
Summary
Chapter 2: Creating Your First Game Design
Defining a game
Drawing the flow of the game
Making game mechanics
More references for game design
Game-design books
Summary
Chapter 3: Creating Diverse Player Experiences with a Flappy Bird Clone
How Flappy Bird works
Making our own Flappy Bird game
Learning random generation
Adding collectibles
Summary
Chapter 4: Making a Breakout Clone
Creating the design
Setting up our layout
Understanding constant variables
Ending a game
Summary
Chapter 5: Making a Platformer Game
Preparing the level
Learning about physics
Joining two objects
Types of physics engines in Construct 2
Summary
Chapter 6: Creating a Space-shooter Game
Setting the stage
Storing data in Construct 2
Storing data in the player's machine
Summary
Chapter 7: Making a Battle Tank Game
Setting up the layout
Making enemies smarter
Summary
Chapter 8: Debugging Your Game
Bugs and their types
Using Construct 2's debugging tool
Different levels of bug importance
Summary
Chapter 9: Mastering the Best Practices
Applying common best practices
Using technical best practices
Using your memory wisely
Summary
Chapter 10: Publishing Your Game
Exporting to the Web
Publishing to desktop
Publishing to mobile platforms
Summary

What You Will Learn

  • Install Construct 2 and navigate around its interface and layout
  • Become involved in the developmental life cycle of a game
  • Use events to manipulate game objects in the layout
  • Understand the many types of game object behavior and use them to control game objects
  • Analyze game objects at runtime to check whether there are any bugs or errors
  • Apply the best set of practices when developing games in Construct 2
  • Build, package, and publish your game to the Web and on different devices

Authors

Table of Contents

Chapter 1: Downloading and Understanding Construct 2
About Construct 2
Navigating through Construct 2
Creating game objects
Saving your project
What is an event system?
Using a license
Summary
Chapter 2: Creating Your First Game Design
Defining a game
Drawing the flow of the game
Making game mechanics
More references for game design
Game-design books
Summary
Chapter 3: Creating Diverse Player Experiences with a Flappy Bird Clone
How Flappy Bird works
Making our own Flappy Bird game
Learning random generation
Adding collectibles
Summary
Chapter 4: Making a Breakout Clone
Creating the design
Setting up our layout
Understanding constant variables
Ending a game
Summary
Chapter 5: Making a Platformer Game
Preparing the level
Learning about physics
Joining two objects
Types of physics engines in Construct 2
Summary
Chapter 6: Creating a Space-shooter Game
Setting the stage
Storing data in Construct 2
Storing data in the player's machine
Summary
Chapter 7: Making a Battle Tank Game
Setting up the layout
Making enemies smarter
Summary
Chapter 8: Debugging Your Game
Bugs and their types
Using Construct 2's debugging tool
Different levels of bug importance
Summary
Chapter 9: Mastering the Best Practices
Applying common best practices
Using technical best practices
Using your memory wisely
Summary
Chapter 10: Publishing Your Game
Exporting to the Web
Publishing to desktop
Publishing to mobile platforms
Summary

Book Details

ISBN 139781784397678
Paperback234 pages
Read More
From 1 reviews

Read More Reviews