GameMaker Cookbook

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system
Preview in Mapt

GameMaker Cookbook

Brandon Gardiner

1 customer reviews
Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system
Mapt Subscription
FREE
$29.99/m after trial
eBook
$25.20
RRP $35.99
Save 29%
Print + eBook
$44.99
RRP $44.99
What do I get with a Mapt Pro subscription?
  • Unlimited access to all Packt’s 5,000+ eBooks and Videos
  • Early Access content, Progress Tracking, and Assessments
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
$0.00
$25.20
$44.99
$29.99p/m after trial
RRP $35.99
RRP $44.99
Subscription
eBook
Print + eBook
Start 30 Day Trial

Frequently bought together


GameMaker Cookbook Book Cover
GameMaker Cookbook
$ 35.99
$ 25.20
Building a 2D Game with GameMaker: Studio [Video] Book Cover
Building a 2D Game with GameMaker: Studio [Video]
$ 84.99
$ 72.25
Buy 2 for $35.00
Save $85.98
Add to Cart
Subscribe and access every Packt eBook & Video.
 
  • 5,000+ eBooks & Videos
  • 50+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 

Book Details

ISBN 139781784399849
Paperback212 pages

Book Description

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.

This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights.

It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.

By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.

Table of Contents

Chapter 1: Game Plan – Creating Basic Gameplay
Introduction
Animating a sprite
Moving your player
Adding projectiles
Creating hazards
Programming basic enemies
Setting up player health and lives
Creating scoring mechanism
Creating win/lose scenarios
Chapter 2: It's Under Control – Exploring Various Control Schemes
Introduction
Creating 2D movement
Adding a Run button
Making your character jump
Using a point-and-click interface
Following the cursor
Setting up a controller
Utilizing analogue joystick acceleration
Adding tap control
Using swipes
Moving characters or objects by tilting a device
Chapter 3: Let's Move It – Advanced Movement and Layout
Introduction
Dragging onscreen objects
Dragging objects on a grid
Moving a character on a grid
Setting a path
Creating enemy pathfinding
Controlling a character with a mouse and keyboard
Chapter 4: Let's Get Physical – Using GameMaker's Physics System
Introduction
Creating objects that use physics
Alternating gravity
Applying force via magnets
Creating a moving platform
Making a rope
Chapter 5: Now Hear This! – Music and Sound Effects
Introduction
Importing and playing background music
Implementing situational sound effects
Adding sound emitters and listeners
Adjusting the listener orientation
Replicating the Doppler effect with emitters
Chapter 6: It's All GUI! - Creating Graphical User Interface and Menus
Introduction
Setting up a basic HUD with code
Making your HUD scalable
Using the GUI layer in full screen mode with views
Adding a title screen
Creating splash pages
Adding a game over screen
Chapter 7: Saving the Day – Saving Game Data
Introduction
Creating game settings
Making a pause screen
Saving player selection and score
Encrypting and decrypting save data
Chapter 8: Light 'em up! – Enhancing Your Game with Lighting Techniques
Introduction
Creating a room with a light switch
Lighting objects with a spot light
Changing day to night
Creating a flashlight
Making a flickering torch
Chapter 9: Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles
Introduction
Using particles to simulate kicking up dust
Simulating rainfall
Creating an explosion
Adding screen-shake
Using slow motion
Chapter 10: Hello, World – Creating New Dimensions of Play Through Networking
Introduction
Basic networking
Online play
Connecting a client to a server
Setting up asynchronous play for a turn-based game

What You Will Learn

  • Set up player control schemes of various types, such as touch controls and a gamepad
  • Create your own physics sandbox
  • Get accustomed to advanced player movement
  • Implement music and 3D sound in your games
  • Utilize GameMaker’s GUI layers to create exciting games
  • Generate adjustable game settings and save systems
  • Add depth to your game with lighting and special effects

Authors

Table of Contents

Chapter 1: Game Plan – Creating Basic Gameplay
Introduction
Animating a sprite
Moving your player
Adding projectiles
Creating hazards
Programming basic enemies
Setting up player health and lives
Creating scoring mechanism
Creating win/lose scenarios
Chapter 2: It's Under Control – Exploring Various Control Schemes
Introduction
Creating 2D movement
Adding a Run button
Making your character jump
Using a point-and-click interface
Following the cursor
Setting up a controller
Utilizing analogue joystick acceleration
Adding tap control
Using swipes
Moving characters or objects by tilting a device
Chapter 3: Let's Move It – Advanced Movement and Layout
Introduction
Dragging onscreen objects
Dragging objects on a grid
Moving a character on a grid
Setting a path
Creating enemy pathfinding
Controlling a character with a mouse and keyboard
Chapter 4: Let's Get Physical – Using GameMaker's Physics System
Introduction
Creating objects that use physics
Alternating gravity
Applying force via magnets
Creating a moving platform
Making a rope
Chapter 5: Now Hear This! – Music and Sound Effects
Introduction
Importing and playing background music
Implementing situational sound effects
Adding sound emitters and listeners
Adjusting the listener orientation
Replicating the Doppler effect with emitters
Chapter 6: It's All GUI! - Creating Graphical User Interface and Menus
Introduction
Setting up a basic HUD with code
Making your HUD scalable
Using the GUI layer in full screen mode with views
Adding a title screen
Creating splash pages
Adding a game over screen
Chapter 7: Saving the Day – Saving Game Data
Introduction
Creating game settings
Making a pause screen
Saving player selection and score
Encrypting and decrypting save data
Chapter 8: Light 'em up! – Enhancing Your Game with Lighting Techniques
Introduction
Creating a room with a light switch
Lighting objects with a spot light
Changing day to night
Creating a flashlight
Making a flickering torch
Chapter 9: Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles
Introduction
Using particles to simulate kicking up dust
Simulating rainfall
Creating an explosion
Adding screen-shake
Using slow motion
Chapter 10: Hello, World – Creating New Dimensions of Play Through Networking
Introduction
Basic networking
Online play
Connecting a client to a server
Setting up asynchronous play for a turn-based game

Book Details

ISBN 139781784399849
Paperback212 pages
Read More
From 1 reviews

Read More Reviews

Recommended for You

GameMaker Game Programming with GML Book Cover
GameMaker Game Programming with GML
$ 26.99
$ 18.90
Unity 5.x Cookbook Book Cover
Unity 5.x Cookbook
$ 43.99
$ 30.80
Mastering Unity 2D Game Development Book Cover
Mastering Unity 2D Game Development
$ 32.99
$ 6.60
HTML5 Game Development with GameMaker Book Cover
HTML5 Game Development with GameMaker
$ 26.99
$ 18.90
Java EE 7 Developer Handbook Book Cover
Java EE 7 Developer Handbook
$ 35.99
$ 25.20
Learning C# by Developing Games with Unity 3D Beginner's Guide Book Cover
Learning C# by Developing Games with Unity 3D Beginner's Guide
$ 29.99
$ 21.00