Direct3D Rendering Cookbook
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About This Book
- Learn and implement the advanced rendering techniques in Direct3D 11.2 and bring your 3D graphics project to life
- Study the source code and digital assets with a small rendering framework and explore the features of Direct3D 11.2
- A practical, example-driven, technical cookbook with numerous illustrations and example images to help demonstrate the techniques described
Who This Book Is For
Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.