CryENGINE 3 Cookbook

More Information
Learn
  • Navigate and interface within the CryENGINE Sandbox, the tool used to create AAA games like Crysis 2.
  • Create your own levels and even entire worlds using recipes for sculpting and molding terrain.
  • Model with the integrated tools available to designers and artists in the CryENGINE3 Sandbox.
  • Use the cutting edge real time lighting technology of the CryENGINE to bring light to your worlds and explore the use of atmospherics and effects used for today’s newest games.
  • Create and animate AAA characters and other objects for use with the CryENGINE Sandbox.
  • Manipulate the advanced AI available to game designers in the CryENGINE3.
  • Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
  • Optimize your creations for optimal performance with maximum visual impact.
  • Have fun following interesting game changing physical simulation recipes that can add unique game play opportunities to your levels.
  • Use visual scripting to create amazingly complex events as seen in Crysis2.
About

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.

The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.

The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.

Features
  • Begin developing your AAA game or simulation by harnessing the power of the award winning CryENGINE3
  • Create entire game worlds using  the powerful CryENGINE 3 Sandbox.
  • Create your very own customized content for use within the CryENGINE3 with the multiple creation recipes in this book
  • Translate your design into CryENGINE by following the easy step by step recipes exploring flow graph, track view, and many of the other tools within CryENGINE

Images

Page Count 324
Course Length 9 hours 43 minutes
ISBN 9781849691062
Date Of Publication 22 Jun 2011

Authors

Dan Tracy

Dan Tracy is Crytek’s Technical Level Designer for the award-winning CryENGINE and Crysis 2. He is responsible for the creation and maintenance of numerous technical features and external applications used for telemetry and optimization. Viewed as more than a level designer, Dan prides himself on pushing the envelope when it comes to improving both technical and game related designs across multiple production disciplines. Dan was recruited by Crytek in 2009 after the previous year working as a Quality Assurance Technician for BioWare. He was recruited due to his pivotal role in co-founding and leading development on the award winning total conversion project ‘MechWarrior:Living Legends’. Since then, he has been featured in numerous gaming magazines and has been interviewed by multiple media outlets. Dan is a passionate gamer, but an even more passionate modder and game designer with vast knowledge and experience with multiple engines and titles including Never Winter Nights’ “Aurora”, Battlefield’s engine “Frostbite”, Unreal 3, and CryENGINE.

Sean Tracy

Sean Tracy is Crytek’s Senior Field Application Engineer for the award-wining CryENGINE. He is responsible for adapting the engine and its features to individual licensees, as well as developing full technical and ‘vertical slice’ demos for prospective and existing clients. Describing himself as a ‘generalizing specialist’, he also gives support directly to CryENGINE licensees, while designing and maintaining their workflows, pipelines and development techniques. Sean was recruited by Crytek in 2008 after working as an electronics technician for the Canadian Military. He was recruited due to his role in founding and leading development on the award winning total conversion project ‘MechWarrior:Living Legends’. Since then, he has been featured in numerous gaming magazines and has been invited to speak at many game related trade shows, conferences and seminars. He is an avid gamer with extensive modding experience on titles including Never Winter Nights, Battlefield, Doom and Quake.