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Node.js Design Patterns - Third Edition

You're reading from  Node.js Design Patterns - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839214110
Pages 664 pages
Edition 3rd Edition
Languages
Authors (2):
Mario Casciaro Mario Casciaro
Profile icon Mario Casciaro
Luciano Mammino Luciano Mammino
Profile icon Luciano Mammino
View More author details

Table of Contents (16) Chapters

Preface 1. The Node.js Platform 2. The Module System 3. Callbacks and Events 4. Asynchronous Control Flow Patterns with Callbacks 5. Asynchronous Control Flow Patterns with Promises and Async/Await 6. Coding with Streams 7. Creational Design Patterns 8. Structural Design Patterns 9. Behavioral Design Patterns 10. Universal JavaScript for Web Applications 11. Advanced Recipes 12. Scalability and Architectural Patterns 13. Messaging and Integration Patterns 14. Other Books You May Enjoy
15. Index

The need for modules

A good module system should help with addressing some fundamental needs of software engineering:

  • Having a way to split the codebase into multiple files. This helps with keeping the code more organized, making it easier to understand but also helps with developing and testing various pieces of functionality independently from each other.
  • Allowing code reuse across different projects. A module can, in fact, implement a generic feature that can be useful for different projects. Organizing such functionality within a module can make it easier to bring it into the different projects that may want to use it.
  • Encapsulation (or information hiding). It is generally a good idea to hide implementation complexity and only expose simple interfaces with clear responsibilities. Most module systems allow to selectively keep the private part of the code hidden, while exposing a public interface, such as functions, classes, or objects that are meant to be used by the consumers of the module.
  • Managing dependencies. A good module system should make it easy for module developers to build on top of existing modules, including third-party ones. A module system should also make it easy for module users to import the chain of dependencies that are necessary for a given module to run (transient dependencies).

It is important to clarify the distinction between a module and a module system. We can define a module as the actual unit of software, while a module system is the syntax and the tooling that allows us to define modules and to use them within our projects.

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