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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Obtaining audio input for interaction


Pure Data can retrieve sound input data from your microphone. Before we start, we need to choose the proper sound input device from Preferences | Audio Settings. If you have multiple sound input devices, choose the one you would like to use. It will usually be the microphone input:

Once we select the input device, the next step is to capture the audio input data. The object is just the opposite of dac~ that we have used in previous sections. It will be the adc~, analog-to-digital converter:

The adc~ object, by default, produces two outlets for stereo channels. We route them to the same inlet of a *~ object. The graph named wave will display the waveform of the microphone input signal. For interactive use of the microphone input, we often need to convert the sound volume into a number so that we can test it against a threshold.

For example, we can test the sound volume if it is louder than a limit or not. If it is louder, we can trigger an effect, such...

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