Rendering particles with images
Our examples use either lines or points to render the particle system. In the GEM library, we can have other choices. With the use of the part_render
object, we can use other graphical shapes we have learnt to render the particles. In the next patch, Particle011.pd
, we start with a 2D square as shown in the following screenshot:
We put the square
object below the part_render
object. All particles from the patch become square shapes. We also have a new object part_size
to modify the size of each particle. The patch uses the speed
message in the part_head
object to control the speed of emission. The following screenshot is what you expect to see with the draw line
message enabled:
We can use a 3D shape, such as the sphere
object with lighting on. The following is an example of the same and the resulting image in the GEM window:
The resulting image of the particles in spheres is as follows:
We can replace the particles by text messages. Using the text2d
or text3d...