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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Making an air drum


To create a drum, we need to have sound. It is a new topic. Chapter 7, Audio Programming, will have a more detailed introduction to audio in Pure Data. In this example, we use a very basic feature of playing a sound file interactively. Before we start, we have to collect a few sound samples. We use a few free audio clips from the public domain, such as http://freesound.org. They will produce the sound of a kick drum, snare drum, and tom-tom. We also need to take a look at the sampling rate of the sound files. Analog sound is converted into discrete samples during digitization. Sampling rate is the number of sample units in a second. Ours is 44 kHz, which is a common standard. The sampling rate has to match the preference settings in Pure Data, otherwise they may be distorted. You can use the Get Info or Properties options to check the audio file information:

For the Pure Data audio information, go to Preferences | Audio Settings...:

Within the Audio Settings... option, you...

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