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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Summary


In this chapter, we start to explore interactivity by using the common interaction devices, the mouse and the keyboard. By using the gemmouse and gemkeyboard objects, we implemented graphical buttons, a controller for a video-jockey application, and a cross-fader for mixing videos. We also created interactive animations that demonstrate game-like features. To avoid being too complex in one single patch, we took advantage of the abstraction in Pure Data to use a separate patch file for commonly referenced objects. The interactive features we explored so far limit to the keyboard and mouse. In Chapter 5, Motion Detection, we start using the webcam to detect whole body interaction with motion tracking features in GEM.

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