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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Applying image filters


After we load the external images as input, we can start to apply effects to the images. The first few effects are image filters similar to what you can find in software such as Photoshop. We will explore a few of them.

The first one is the invert filter. It inverts the color for each pixel in the image. For testing, you can use image, video, or live stream. In the example, we use a pix_image object. The object to perform the invert filter is pix_invert. The invert filter will compute the new color for each pixel and for each RGB value by using 1 to subtract the original color value. The dark area becomes light. And the light area becomes dark.

For example, if the original pixel color is red, (1, 0, 0) in RGB, the inverted color will be (1-1, 1-0, 1-0) or (0, 1, 1). It is the color cyan.

Here is what you would expect with the use of the pix_invert object. It is the same as the invert filter when you work with Photoshop.

The next object is pix_2grey that converts the original...

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