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Learning Object-Oriented Programming

You're reading from   Learning Object-Oriented Programming Explore and crack the OOP code in Python, JavaScript, and C#

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785289637
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects Everywhere FREE CHAPTER 2. Classes and Instances 3. Encapsulation of Data 4. Inheritance and Specialization 5. Interfaces, Multiple Inheritance, and Composition 6. Duck Typing and Generics 7. Organization of Object-Oriented Code 8. Taking Full Advantage of Object-Oriented Programming Index

Thinking about the best ways to organize code


When you have just a few classes or constructor functions and their prototypes, hundreds of lines of object-oriented code are easy to organize and maintain. However, as the number of object-oriented blueprints start to increase, it is necessary to follow some rules to organize the code and make it easy to maintain.

A very well written object-oriented code can generate a maintenance headache if it isn't organized in an effective way. We don't have to forget that a well written object-oriented code promotes code reuse.

As you learned in the previous six chapters, each programming language provides different elements and resources to generate object-oriented code. In addition, each programming language provides its own mechanisms that allow you to organize and group different object-oriented elements. Thus, it is necessary to define rules for each of the three programming languages: Python, C# and, JavaScript.

Imagine that we have to create and furnish...

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Tech Concepts
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Programming languages
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