Build a strong foundation in programming concepts and the C# language
Become confident in the fundamentals and features of Unity in line with Unity 6
Create a playable game prototype in Unity―a working first-person shooter game prototype
Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free
Description
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Who is this book for?
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
What you will learn
Master programming fundamentals by breaking them into simple, digestible parts
Understand OOP concepts through clear explanations of C# code samples
Follow simple steps and examples to create and implement C# scripts in Unity 6
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation
Create basic game mechanics, such as player controllers and shooting projectiles, using C#
Thank you for such an enlightening guide. I had just finished the 7th edition in early October, just before this version was published. I was excited to get this one as well because I knew it would have a lot of new things that had changed since the 7th edition.
I would have loved to see something on the finite state machine as it seems not only neat, but an excellent way to control flow for objects without a lot of extra work.
Subscriber review
About the author
Harrison Ferrone
Harrison Ferrone
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.
Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.
If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.
Please Note: Packt eBooks are non-returnable and non-refundable.
Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:
You may make copies of your eBook for your own use onto any machine
You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website?
If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:
Register on our website using your email address and the password.
Search for the title by name or ISBN using the search option.
Select the title you want to purchase.
Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title.
Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook?
If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
To view your account details or to download a new copy of the book go to www.packtpub.com/account
Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.
You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.
What are the benefits of eBooks?
You can get the information you need immediately
You can easily take them with you on a laptop
You can download them an unlimited number of times
You can print them out
They are copy-paste enabled
They are searchable
There is no password protection
They are lower price than print
They save resources and space
What is an eBook?
Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.
When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.
For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.