As we all know, sending and receiving data as soon as some change happens is real-time data transfer. It can be for some changes that occur in that data. The reason for data change could be user itself or some timed event. In normal scenarios, the user changes should accordingly reflect to other users; for example, chatting applications where people send messages to each other. A chatting application is a very small example of real-time data transfer; let's talk about some big examples like games. Games are the major applications where real-time data transfer is required. But as the industry is growing, our daily use applications are also adopting real-time full-duplex data communication. If we see any stock market application, then we can see live data changes happening, which basically is a good example of server push. In this scenario, the server is pushing data, which is a great feature of WebSockets.
Argentina
Australia
Austria
Belgium
Brazil
Bulgaria
Canada
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Great Britain
Greece
Hungary
India
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Russia
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine
United States