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Unity 2017 Game AI Programming - Third Edition - Third Edition

You're reading from  Unity 2017 Game AI Programming - Third Edition - Third Edition

Product type Book
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Pages 254 pages
Edition 3rd Edition
Languages

Table of Contents (10) Chapters

Preface 1. The Basics of AI in Games 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Technical Requirements

You will be required to have Unity 2017 installed on a system that has either Windows 7 SP1+, 8, 10, 64-bit versions or Mac OS X 10.9+. The code in this book will not run on Windows XP and Vista, and server versions of Windows and OS X are not tested.

The code files of this chapter can be found on GitHub:
https://github.com/PacktPublishing/Unity-2017-Game-AI-Programming-Third-Edition/tree/master/Chapter07

Check out the following video to see the code in action:
https://goo.gl/KqRDTy

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