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Reactive Programming for .NET Developers

You're reading from  Reactive Programming for .NET Developers

Product type Book
Published in Jul 2016
Publisher Packt
ISBN-13 9781785882883
Pages 276 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Reactive Programming for .NET Developers
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. First Steps Toward Reactive Programming 2. Reactive Programming with C# 3. Reactive Extension Programming 4. Observable Sequence Programming 5. Debugging Reactive Extensions 6. CLR Integration and Scheduling 7. Advanced Techniques 8. F# and Functional Reactive Programming 9. Advanced FRP and Best Practices

Sourcing from CLR events


An event is the occurrence of something we can handle somehow with our code. More precisely, in .NET, an event is a kind of Delegate object, an object that represents one or multiple actions to run. The Delegate object is the .NET implementation of the Observer pattern with the addition of other features, such as asynchronous execution.

By convention, any event in .NET uses the Delegate implementation specific to System.EventHandler or any other childhood according to the inheritance tenet. This implementation accepts handlers (subscribers) that must accept two parameters, such as the following example:

static void EventHandler1(object o, EventArgs e) 
{ 
    Console.WriteLine("Handling for object {0}", o); 
} 

In place of using the generic EventArgs type as an event parameter as specified by the EventHandler delegate, when using the related generic version EventHandler<T>, we can use any other type as an argument parameter.

By using reactive...

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