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Raspberry Pi for  Python Programmers  Cookbook - Second Edition

You're reading from  Raspberry Pi for Python Programmers Cookbook - Second Edition

Product type Book
Published in Oct 2016
Publisher
ISBN-13 9781785288326
Pages 510 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Raspberry Pi for Python Programmers Cookbook - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Getting Started with a Raspberry Pi Computer Starting with Python Strings, Files, and Menus Using Python for Automation and Productivity Creating Games and Graphics Creating 3D Graphics Using Python to Drive Hardware Sense and Display Real-World Data Creating Projects with the Raspberry Pi Camera Module Building Robots Interfacing with Technology Hardware and Software List
Index

Starting with 3D coordinates and vertices


The world around us is three-dimensional, so in order to simulate parts of the world, we can create a 3D representation and display it on our 2D screen.

The Raspberry Pi enables us to simulate a 3D space, place 3D objects within it, and observe them from a selected viewpoint. We will use the GPU to produce a representation of the 3D view as a 2D image to display it on the screen.

The following example will show how we can use Pi3D (an OpenGL ES library for the Raspberry Pi) to place a single 3D object and display it within the 3D space. We will then allow the mouse to rotate the view around the object.

Getting ready

The Raspberry Pi must be directly connected to a display, either via the HDMI or an analog video output. The 3D graphics rendered by the GPU will only be displayed on a local display, even if you are connecting to the Raspberry Pi remotely over a network. You will also need to use a locally connected mouse for control (however, keyboard control...

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