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Mastering Graphics Programming with Vulkan

You're reading from  Mastering Graphics Programming with Vulkan

Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803244792
Pages 382 pages
Edition 1st Edition
Languages
Authors (2):
Marco Castorina Marco Castorina
Profile icon Marco Castorina
Gabriel Sassone Gabriel Sassone
Profile icon Gabriel Sassone
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Foundations of a Modern Rendering Engine
2. Chapter 1: Introducing the Raptor Engine and Hydra 3. Chapter 2: Improving Resources Management 4. Chapter 3: Unlocking Multi-Threading 5. Chapter 4: Implementing a Frame Graph 6. Chapter 5: Unlocking Async Compute 7. Part 2: GPU-Driven Rendering
8. Chapter 6: GPU-Driven Rendering 9. Chapter 7: Rendering Many Lights with Clustered Deferred Rendering 10. Chapter 8: Adding Shadows Using Mesh Shaders 11. Chapter 9: Implementing Variable Rate Shading 12. Chapter 10: Adding Volumetric Fog 13. Part 3: Advanced Rendering Techniques
14. Chapter 11: Temporal Anti-Aliasing 15. Chapter 12: Getting Started with Ray Tracing 16. Chapter 13: Revisiting Shadows with Ray Tracing 17. Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing 18. Chapter 15: Adding Reflections with Ray Tracing 19. Index 20. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

Acceleration Structures (ASes) 268, 276

any-hit shader 269

application layer 16

Array of Structures (AoS) 123

arrays 10

asset baking 11

async compute

separate queue, adding 114

AsynchronousLoader class

command pools, creating for transfer queue 69, 70

file request, processing 72

finished transfer renderer, signaling 75

responsibilities 69

semaphores and fences, creating for GPU synchronization 71, 72

staging buffer, creating 70, 71

upload request, processing 72-75

asynchronous loading 61-63

AsynchronousLoader class 69

I/O thread and tasks, creating 63, 64

Vulkan queues 64

Axis Aligned Bounding Boxes (AABBs) 131, 160, 269

B

banding 234

bi-directional distribution function (BRDF) 25

bindless 31

bindless rendering

descriptor...

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