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Learning Modular Java Programming
Learning Modular Java Programming

Learning Modular Java Programming: Explore the power of modular programming for building applications with Java and Spring!

By Tejaswini Mandar Jog
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Book Jun 2016 226 pages 1st Edition
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Publication date : Jun 30, 2016
Length 226 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785888823
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Learning Modular Java Programming

Chapter 1. Introducing Modular Programming

Software development is a complex, time-consuming process, where success depends on teamwork. We keep on talking about software or software development. Sometimes we are part of the process as well. But we will be in one of the roles as architect, developer, tester, or deployer. Though we are always concentrating on a role, knowing the overall process always benefits us.

In this chapter, we will be going through the following topics:

  • What is software and software development?

  • What are enterprise applications?

  • The role of modular programming in enterprise applications

  • Introduction to and the importance of versioning

Software – the perspective

A software application is a program which enables end users to perform a specific task, for example, online money transfer, and withdrawal of money from an ATM or the use of an Eclipse to develop an application. This application is complex, scalable, and distributed, providing a complete solution to the end user. Applications known as enterprise applications are needs-based, providing solutions to business requirements rather than to an individual. The organization will use this application or integrate it within an existing application.

Enterprise applications may vary from business to business, for example, school or employee management systems, banking applications, online shopping applications, or e-commerce applications. All such enterprise applications provide displaying, processing, and storing data as their basic feature. Along with these features, the application can also provide transaction management and security services as advanced features. We access such applications typically through a network system rather than on an individual machine.

Let's briefly discuss the software development process before moving ahead:

  • The software is always a solution or part of the solution to an enterprise problem. A good start in the development process is knowing exactly what the expectations are from the software, what types of solutions need to be included, what the data input will be, and what the output from the application is. This phase will be called the requirement collection phase.

  • Once we get an idea about the requirements, now it's time to decide the hardware specification, the system requirements, the architecture to use, the design to follow, and so on. This phase is called designing.

  • Using the design document, now developers will come in action to start a very important phase called development, where the actual coding takes place.

  • Suppose we have developed a product; how do we prove that it is the right solution for the requirements which we got in the first phase? Yes, with the help of testing. We can carry out unit testing, integration testing, assembly testing, and acceptance testing to ensure that the requirement has been met.

  • After successful testing, now it's time for the user to use it. This is nothing but the deployment phase, after which it is ready for use.

  • Talking in terms of one phase after deployment, the work is over but what if any runtime issue emerges? What if the client recommends some minor or major changes? Or what if it has a bug? Because of this, post-deployment is also a very important step, which we call maintenance.

Although these phases theoretically come one after another, there can be different approaches called software development process models, such as the waterfall model, iterative model, spiral model, v model, agile model, and so on.


Application development is composed of many interconnected parts which interact with each other. To withstand high market demand and increasing competition, software should have a good look and feel, and ease of use. To develop a compatible solution, the developer has to think about compound structure as well as user perspective. It's quite difficult to develop such a product single-handed. It's teamwork, where the development is running alongside. The team members will build up separate small modules dedicated to part of the actual solution. These small modules will be clubbed together and interact with each other to form a complete solution.

What is behind and in a module?

Each module which has been developed will be performing a unique responsibility. When a module is responsible for a single task, it will be called cohesive. The cohesiveness will make the module more maintainable. Also, it will be less frequently changed. A good design perspective is to try writing a module which will be highly cohesive.

The two modules developed separately will now need to have interaction. To make them interactive, we have to introduce them. This will be done by making them dependent on each other. This dependency is termed coupling. When the code size and number of modules are small, coupling won't be a problem. But in an enterprise application, the code size is huge. Any little change makes a difference and then all of its dependencies should be changed accordingly at a number of places. This makes the code unmanageable. So it's always recommended to have loosely coupled modules.

The practical aspect

Let's take the example of a desktop, the one which we use in our routine. A desktop consists of a monitor, CPU, keyboard, and mouse. If a new monitor with some advanced features is introduced in the market, what we will do? Will we buy a new desktop or just replace the monitor?

As per the convenience and also the cost, it's feasible to just replace the monitor and not the whole desktop; how come this is possible? It's possible because the desktop is assembled with subunits, which are easily replaceable. Each subunit is cohesive for the work and they are not tightly coupled. This happens when we use modularization. When we write an application that uses similar concepts, it is called modular programming.

The gang – modular programming

Modular programming is the process of dividing a problem into smaller subunits and then making them interact with each other. Each subunit will revolve around a part of the problem. These subparts are quite easily reusable or replaceable. This designing technique gives a helping hand to the developers to develop their individual units and later combine them. Each subpart can be termed a module. The developers do not need to know what the other modules are or how they have been developed. Modularizing the problem will help the developers to achieve high cohesion.

The world of modules

The pluggable component which can be easily integrated into the application will provide the solution to a particular problem. For example, we want an Eclipse to support Subversion (SVN) (one of the versioning tools). Now, we have two choices. One, to start the development of Eclipse again from scratch or, two, to develop an SVN application. If we choose the first choice, it's very time-consuming and we already have Eclipse in a working condition. Then why start it from scratch? Yes, it's a very bad idea. But it would be great to have an SVN solution to be developed separately which is an SVN plugin; this plug-in can be easily integrated into eclipse. See how easily the two modules— eclipse, which was in working and the new SVN module—have been integrated. As SVN is a separate module, it can be integrated with NetBeans (one of the IDEs). If we had developed it in eclipse, then it would not be possible to integrate it in any other IDE. When we develop any application, from our point of view, it's always the best. But being a good developer, we need to be sure of it. How to check whether the application we have developed is working fine for the aspects or not? Yes, we need to test it, whether each part is working correctly or not. But is it really so simple? No, it's not. Not just because of complicated logic but due to its dependency. Dependency is a factor which is not under the control of the developer. For example, we need to check whether my credentials are correct or not when I am trying to login. We don't want to test the tables where the data is stored, but we want to check whether the logic of tracking the data is correct or not. As we have developed a separate data access module, the testing becomes easy. In Java, a single functionality can be tested with JUnit.

Testing helps the developer to test an application which processes the data and provides an output. If we are getting the correct result, we do not have a problem, but what if the output is wrong? The process of finding bugs in a module is called debugging. The debugging helps us to find defects in an application. That means we need to track the flow and then find out where the problem started. It's quite difficult to find the defect if the system is without modules or if the modules are tightly coupled. So it's good programming practice to write an application which consists of highly cohesive, loosely coupled modules.

There is one more fact which we need to discuss here. Sometimes, when the actual main development is progressing, we come across a point where we actually want to add a new feature. This new feature was not added while the basic discussion was going on; here, we want to do parallel development. In this case, we don't want to replace the previous development but we want to support or enhance it. As our application consists of modules, a developer can go ahead as most of these modules are independent and can be reused.

Tiers and layers in an enterprise application

An enterprise application is an application which has been developed to fulfill the requirements of a business. Being an enterprise application, it normally has huge code. Maintaining such huge code all together is a very complex task. Also, developing the code takes lots of time. So the code is been divided into small, maintainable modules which can be easily developed separately and later on combined to give a final product. All modules which provide similar kind of functionality will be grouped together to form a layer. These layers are the logical separation of modules. But sometimes, for better performance, one layer can be also spread over the network.

Layers are a logical separation of the code to increase maintainability. But when we physically move one typical layer and deploy it on another machine, then it will be called as a tier. At any one time, many users will be using the enterprise application simultaneously, so the use of a tiered application provides good performance.

Let's consider a web module for login. The user will open the browser and the login page will be rendered. The user will enter their credentials (username and password). After submitting the form, a request will be sent to the server to perform the authentication. Once the data is received on the server side, the business logic layer will process the data and put the result in the response. The result depends on whether the credentials are present in database or not.

Finally, the response will be generated and the result will be sent back to the browser. Here, the user interface, business logic, and database are the three distinct features involved. These are called as the presentation layer, business logic layer, and data storage layer, respectively.

Layers in an enterprise application

Each of these layers will talk with the above layer and exchange data. The process broadly takes place as follows:

  • The user will open the browser and hit the URL.

  • A login page will be rendered on the browser. The user will fill in the form and submit it to be processed by the business logic layer.

  • To check the data, the business logic layer will communicate with the data storage layer.

  • According to the result returned from the data storage layer, the business logic layer will now send the result to the presentation layer and the client's browser will render the results page.

Now we understand the difference between a tier and a layer, let's discuss tiers in detail. Depending on how many physical separations one application is using, it will be called a one-tier, two-tier, or multi-tier application.

One-tier applications

An enterprise application where all the components reside on a single computer will be called as a one-tier application. These applications can also be called single-tier applications. So we can broadly say that these are the applications which get installed and run on a single computer.

For example, an Eclipse application as software. When we install eclipse and launch it, it will be running on our personal computer. It doesn't require any network. The presentation layer, that is, Swing GUI, business logic, and storing information in a filesystem will be done on the same computer.

A one-tier application

Two-tier applications

When the enterprise application gets divided over two computers, it will be called a two-tier application. Generally the data storage, that is, the database, will be moved onto a separate, dedicated computer. This will work as a database host machine or database server. The presentation layer and business logic layer will be residing in one location and data layer will be residing in another.

An example of this is the Oracle database management system. When we want to use an Oracle database, we will install Oracle on a dedicated machine which can be called as the Oracle server. Now, on the user's machine, we can install the Oracle client. Whenever we want to fetch data from the table in Oracle, we will use the client application, which will connect to the server and give the required data.

A two-tier application

Three-tier applications

When in an application, the presentation layer, business layer, and data layer will be running on their dedicated servers and interact with each other through a network, it will be called a three-tier application. The web server is dedicated to the presentation layer, the middleware server is dedicated to the business layer, and the database server is dedicated to the database layer. The middleware server can also provide services such as transaction and connection polling.

For example, any online shopping application can be considered a three-tier application. Let's see how. In this application, the products will be displayed on a browser in presentation pages. The business logic part, such as the calculation of discounts, the total amount which the buyer has to pay, and so on, using transaction or messaging services, will be provided by the application server. The buyer's information, product information, bank details, delivery address, and so on, will be saved in the tables on the database server for further reference. That means the presentation tier, application tier and data tier are the three tiers which play roles in this application.

A three-tier application

N-tier applications

With the increase in the use of the Internet, it's very important for an application to be capable of serving many requests at the same time. This puts a burden on the server. In terms of performance, it's a better solution to take away the presentation layer from the business logic and deploy it separately. It can be deployed on one dedicated web server or may be on different servers. In the same way, the business logic and database layers can be separated on different servers partially or completely residing in one or more machines.

The client tier, presentation tier, business tier, and database tier are separated on separate machines. They interact with each other through a network and perform their services. This will be called an N-tier application.

An N-tier application

Now, these tiers which consist of layers will be used to create an enterprise application. But just by making parts of application, we cannot be sure of having a complete solution. Each application has its own challenges, but if we keenly observe them we will find that numerous functionalities are common, irrespective of their problem statement. That means instead of a new team of architect designers fighting for the solution to their problem every time, it will be good to have an answer which is a generic solution for reference. These references will be used to build applications called design patterns.

Christopher Alexander says, Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solutions to that problem, in such a way that you can use this solution a million times over without ever doing it the same way twice.

Each pattern provides a solution to a sort of problem and gives a result quickly. Let's have a quick overview of design patterns. The design patterns are normally classified as creational, structural, and behavioral patterns, which are subclassified as shown in the following table:

Creational design patterns

Structural design patterns

Behavioral design patterns

Singleton pattern

Adapter pattern

Observer pattern

Factory pattern

Composite pattern

Interpreter pattern

Builder pattern

Façade pattern

Chain of responsibility pattern

Prototype pattern

Decorator pattern

Visitor pattern


Mediator pattern

Frameworks such as Struts and Spring have been built upon these design patterns. Struts uses the front controller design pattern and Spring uses the MVC design pattern for ease of development. The use of frameworks has made the developer's life easy.

Java Enterprise architecture

High performance, faster processing, and good look and feel are the keys to success for enterprise applications. Due to dedicated servers, the tasks of designing, developing, and data storing will be leveraged to handle specialized tasks, as discussed above in the N-tier applications section. In spite of providing just basic things, the N-tier enterprise application needs a bit more. Let's have a look into what else an enterprise application may need.

It's a festive season. The bank has consecutive holidays. I need to withdraw some amount from the ATM, say, for example, x amount. I enter the password and all other required details. Now I am just waiting for the money. I get a message of withdrawal on my mobile as well but… as the ATM doesn't have any money, I haven't received it. The money has been deducted from the account but not received by me. Now what??? Am I going to be in loss? Is there any way to revert what went wrong? Yes, certainly!! Here, we need to take into consideration transaction management. A transaction is a bunch of consecutive operations which take place one after another; either all of these should be completed successfully or none of them. The transaction helps the developer to maintain data integrity. Using this transaction management, the logic has been developed to rollback all such unsuccessful operations. Using this concept, the debited amount can be reversed and credited to my account again. Thank God, I got my money back!!!!

There are many such ATM centers in the city. And the same banking application will be used by many users at the same time. So the application will have multiple requests. All these requests have to be handled in sync. This is possible only if the application supports multithreading, which technically we call concurrency.

The ATM is one of the ways to perform banking operations, but today we can even use the Web for these tasks. On the Internet, the request will be sent to the server and further processing happens. As this is a remote process, authentication and authorization is important for recognizing that the user is genuine. This is normally done by using a unique username/password pair which the user enters. The sensitive data will now be transferred through the network; this can be hacked. So such applications should provide secure service layers, which are the URLS with the prefix https. We are doing all this to achieve a very important service, that is, security. Security helps to minimize hazardous attacks on the web application.

Do all such services have to be developed by the development team? Well, not completely: in N tier applications, we do have a middleware server. This server can also be called a container. This container will provide services such as transaction management, security, connection pooling, caching, and concurrency.

Enterprise architecture

Sharing the work

An enterprise application is always a team effort. It is an application where different teams of designers, developers, and testers work on their respective specialized areas. What is the guarantee that the teams are working from the same facility? No, it's not guaranteed. There is a possibility that they are working from different locations. Now, what is the chance of one team being spread over different locations and they are operating from their locations? This is also quite possible. No, we are not saying that different facilities are our problem. Not really. Our problem is different. Our problem is about the work they have completed. How will others get it? How will they pass on the files created by them or changed by them to other members of their team or to members of other teams? Right, we need to do this manually.

A share folder is a solution only in the case of a local network; for remote, it will not be feasible. If there are a couple of files, we will not face any difficulty but what if there are a number of files? One possible solution can be zipping all the files on which they have worked and mailing it to their teammates. OK, I sent five files. What will other team members do now? They will copy and paste these files in their source code and start using them. We got the solution of exchanging the files. Really??? Do you really think so? As we have seen the scenario only about one member who sent the file and others received, it's true about the reverse case. Others will also send us one or many file similarly. Does each one of us have to copy and paste these files? We are in trouble as we need to share a file to all the team members and we will be getting it from others. So our first problem is how to share files with team members.

Coordinate with the team

Let's discuss one more scenario. Suppose we developed code yesterday and have already shared it with the team. And now our teammates are using it. But now we want to change it because there is a possibility to have one more kind of solution or the client requirement has been changed, or some other reason. A change is never a problem; the problem is in keeping the old code as well as the new one; not only for the one who developed the code, but also the one who received it. Changing the code frequently and keeping it for use frequently is a big problem. It's not only a pain but also frustrating to know what changed, when, and why? We need an easy, practical solution.

The process which helps us to track a file for all of its changes and all of its revisions is called versioning. Using versioning, we can keep the original file and all of its step-by-step changes as well. Each changed file will be a new version of the old file. As all of the versions are available, any point when we feel like using a file from xxx version, we just have to get it. We not only store the file but versioning helps to distribute the files so that we will get relief from sharing them manually.

Versioning tools

As versioning has become a very important part of software development, there are many such tools available. These tools are basically divided in two categories:

  • Centralized versioning

  • Distributed versioning

Centralized versioning

In centralized versioning systems, a copy of the application will be kept on a centralized server from where the developers will take the file or commit their changes to the server. Examples include Concurrent Versioning System (CVS) and Subversion.


CVS is very old tool which was created in the Unix operating system in the 1980s. It was very famous among the developers of Linux and other Unix-based systems; cvslut was developed for Windows servers. CVS uses a central repository of files to record the changes done in any file by the developer in separator directory. If the developer wants his changes be made available to other developers, he will commit the code to the repository. Now, along with the previous version file, the new version also will be recorded.

Though maintaining the main flow of development has made things easy but the branching is not. Sometimes the developers can do parallel development of the products with unique features which they can combine later. This process is called branching.

When we rename a file due to some reason or even the location of the file changes, then it is supposed to be tracked by the SCM (supply chain management) but CVS cannot update the version in these cases, which is not good.

CVS supports a first come, first served basis, so it's quite possible that some changes will not be reflected or conflicted.

Apache Subversion

Apache Subversion was developed to provide an alternative to CVS. The aim was to fix up the bugs in CVS to maintain high compatibility. It's an open source, where either all the changes will be made or none of them. This feature helps the developers to get the correct, latest revision of the file from the repository. Branching is well supported in SVN.

The best thing about SVN is that a wide range of plugins has been developed, which can be integrated with numerous IDEs to support SVN. The problem of keeping a history of renamed or relocated files has been removed in SVN.

Along with these good things, there are some problems. The biggest problem is what if the SVN server is down? No one will have access and then versioning is not possible. One more issue is about the speed associated with SVN.

Let's now have a discussion in depth about SVN as we are going to use it throughout the book.

As we already know, SVN is an open source version control system which can operate across the network. Its development was started in early 2000 by Collabnet. In initial development, the base was CVS but without the bugs in CVS. This development was started by a team of Karl, Jim, Jason Robbins, and Greg Stein to name a few. This development finished in 2001, from when the developers started using it. Though in the beginning, developers started with CVS as a base, later they started from scratch and developed a fully-fledged new product. In 2009, Collabnet started working with developers to add it to the Apache Software Foundation. They succeeded in 2010.

The architecture of SVN

There are two consistent parts of Subversion: one is the repository which stores all of the versioned data and the other is the client program that manages the local reflections.

The architecture of Subversion

The repository

The central store where all the versioned data is stored is called the repository. The repository normally stores the data in the form of a filesystem tree. A number of clients can get connected with this repository to pass the data in the repository so as to make it available for other teammates. If any teammates want to get the data, they just have to read the repository and the data will be available. The repository keeps a record of each and every version of a file. The repository doesn't only give the reflection of the changes but helps the developer to check what changes have been made, who made them and when. Also, if they are interested in any specific version, they can read it from the repository.

So a version is nothing but a new state of the file where the changes took place.

The repository and the sharing of files

Now, we need to understand here the stages of a file.

If any developer creates a new file in his local system, it's not yet known to SVN. So the first task of the developer is to copy this file in SVN, which is called as svn add. Whenever we write the file (new or modified) to SVN, the process is called as committing. Once the file is committed, it's under SVN and now can be available to other team members. But to use this file, other team members have to take this file into their local system; this will be called as checkout. Once any developer gets their file, they are free to use it the way they want. Now, this local copy file will be known as a working copy.

The client program

We can use SVN through the command line. But then we need to remember all the commands for different operations. So instead of using the command line, a UI application can be used. This can be used to commit, checkout, and update the working copy. One such free application with an easy UI is Tortoise SVN, which has been implemented as a Windows shell extension. Using Tortoise SVN, developers can get rid of the command line. Tortoise SVN can easily be integrated in IDEs such as eclipse and Visual Studio.

Distributed versioning

Opposite to centralized versioning, in distributed versioning all the copies of an application will be kept on the developer's machine, for example, GitHub.


In opposition with CVS and subversion, GitHub uses a radial approach. The basic idea behind GitHub is to speed up versioning. GitHub is also developed on Linux. But it is also available on Unix native ports of GitHub and Windows operating systems. This being a non-central server, it doesn't lend itself to single developer projects or small projects.

A good thing about GitHub is that it helps the user to navigate through the history of the file. Each instance of the source contains the entire history tree so as to track the changes even when they are not connected to the Internet.

Due to the availability of the tracking of files, branching is well supported by GitHub, but it has limited support for Windows.


In this chapter, we covered that enterprise applications are the applications which provide solutions to enterprises. These applications consist of huge code. To increase maintainability, performance, and testability, such applications will be developed in tiers. These tiers consist of logical separation of code using layers. Though each layer provides specific functionalities, they have been divided into separate modules. These modules will be developed by a team of developers. To establish coordination, easy sharing and maintaining the history of the files will be done using a versioning tool.

In the next chapter, we will be covering the basics of web applications and developing a sample application using JSP and Servlet. Also, we will be covering the basics of developing a Spring MVC application.

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Key benefits

  • Understand the basic concepts of Modular Programming to build enterprise applications with Java
  • Create short and precise code and eliminate recursion
  • The book follows a step-by-step approach that makes implementing Modular Programming easy


Modular programming means dividing an application into small parts and then developing it. It is an approach taken by developers to build applications and helps them add efficiency in their development process, thus making it more effective. The book starts with the fundamentals of Modular Programming. Then we move on to the actual implementation, where we teach developers how to divide an application into different modules or layers (such as presentation, execution, security, lifecycle, services, and so on) for better management. Once readers are well-versed in these modules and their development, the book shows how to create bindings in order to join these different modules and form a complete application. Next, the readers will learn how to manage these modules through dependency injection. Later, we move on to testing; readers will learn how to test the different modules of an application. The book ends by teaching readers how to maintain different versions of their application and how to modify it. By the end of the book, readers will have a good understanding of modular programming and will be able to use it to build applications with Java.

What you will learn

[*] Learn about Modular Programming and what modules an enterprise application can be divided into. [*] Set up a development environment and create a "Hello World" application. [*] Start implementing a sample application from the presentation layer. [*] Implement the persistence layer. [*] Implement the business layer, wrapping up all of the modules with Contexts and Dependency Injection (CDI). [*] Manage an application s life cycle. [*] Learn how to secure Web applications. [*] Test enterprise applications and their automation. [*] Understand how to version source code using Source Code Management (SCM) systems such as GIT and SVN.

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Product Details

Publication date : Jun 30, 2016
Length 226 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785888823
Vendor :
Category :

Table of Contents

15 Chapters
Learning Modular Java Programming Chevron down icon Chevron up icon
Credits Chevron down icon Chevron up icon
About the Author Chevron down icon Chevron up icon
About the Reviewer Chevron down icon Chevron up icon Chevron down icon Chevron up icon
Preface Chevron down icon Chevron up icon
1. Introducing Modular Programming Chevron down icon Chevron up icon
2. Saying Hello to Java EE Chevron down icon Chevron up icon
3. Implementing the Presentation Layer Chevron down icon Chevron up icon
4. Talking to the Database Chevron down icon Chevron up icon
5. Developing the Business Layer Chevron down icon Chevron up icon
6. Testing Your Application Chevron down icon Chevron up icon
7. Securing the Application Chevron down icon Chevron up icon
8. Versioning and Deploying Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.