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Learning D3.js Mapping

You're reading from  Learning D3.js Mapping

Product type Book
Published in Dec 2014
Publisher
ISBN-13 9781783985609
Pages 126 pages
Edition 1st Edition
Languages

Table of Contents (14) Chapters

Learning D3.js Mapping
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Gather Your Cartographer's Toolbox 2. Creating Images from Simple Text 3. Producing Graphics from Data – the Foundations of D3 4. Creating a Map 5. Click-click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing Index

Introduction – general knowledge


SVG, an XML markup language, is designed to describe two-dimensional vector graphics. The SVG markup language resides in the DOM as a node that describes exactly how to draw a shape (a curve, line, circle, and polygon). Just like HTML, SVG tags can also be styled from standard CSS. Note that, because all commands reside in the DOM, the more shapes you have, the more nodes you have and the more work for the browser. This is important to remember because, as SVG visualizations become more complex, the less fluidly they will perform.

The main SVG node is declared as follows:

<svg width="200" height="200"></svg>

This node's basic properties are width and height; they provide the primary container for the other nodes that make up a visualization. For example, if you wanted to create ten sequential circles in a 200 x 200 box, the tags would look like this:

<?xml version="1.0"?>
<svg width="200" height="200">
  <circle cx="60" cy="60" r="50...
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