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Hands-On Unity  Game Development - Fourth Edition

Hands-On Unity Game Development: Unlock the power of Unity 2023 and build your dream game, Fourth Edition

By Nicolas Alejandro Borromeo , Juan Gabriel Gomila Salas
$38.99 $26.99
Book Jan 2024 742 pages 4th Edition
eBook
$38.99 $26.99
Print
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eBook
$38.99 $26.99
Print
$47.99
Subscription
$15.99 Monthly

What do you get with eBook?

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Product Details


Publication date : Jan 31, 2024
Length 742 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781835085714
Category :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Learn the fundamentals of Unity 2023 and create your dream game
  • Explore the world of augmented reality (AR) to create captivating mobile games
  • Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights

Description

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.

What you will learn

Build a game that includes gameplay, player and non-player characters, assets, animations, and more Learn C# and Visual Scripting to customize player movements, the UI, and game physics Implement Game AI to build a fully functional enemy capable of detecting and attacking Use Universal Render Pipeline (URP) to create high-quality visuals with Unity Create win-lose conditions using design patterns such as Singleton and Event Listeners Implement realistic and dynamic physics simulations with the new Physics System

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jan 31, 2024
Length 742 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781835085714
Category :
Concepts :

Table of Contents

28 Chapters
Preface Packt Packt
Preface
Who this book is for
What this book covers
To get the most out of this book
Get in touch
Section 1: Getting Started with Unity Packt Packt
Section 1: Getting Started with Unity
Embark on Your Unity Journey Packt Packt
Embark on Your Unity Journey
Installing Unity
Creating projects
Summary
Crafting Scenes and Game Elements Packt Packt
Crafting Scenes and Game Elements
Manipulating scenes
GameObjects and components
Understanding object Hierarchies
Managing GameObjects using Prefabs
Saving scenes and projects
Summary
From Blueprint to Reality: Building with Terrain and ProBuilder Packt Packt
From Blueprint to Reality: Building with Terrain and ProBuilder
Defining our game concept
Creating a landscape with Terrain
Summary
Seamless Integration: Importing and Integrating Assets Packt Packt
Seamless Integration: Importing and Integrating Assets
Importing assets
Integrating assets
Configuring assets
Summary
Section 2: Mastering Programming and Gameplay Mechanics Packt Packt
Section 2: Mastering Programming and Gameplay Mechanics
Unleashing the Power of C# and Visual Scripting Packt Packt
Unleashing the Power of C# and Visual Scripting
Introducing scripting
Creating scripts
Using events and instructions
Common beginner C# script errors
Summary
Dynamic Motion: Implementing Movement and Spawning Packt Packt
Dynamic Motion: Implementing Movement and Spawning
Implementing movement
Implementing spawning
Using the new Input System
Summary
Collisions and Health: Detecting Collisions Accurately Packt Packt
Collisions and Health: Detecting Collisions Accurately
Configuring physics
Detecting collisions
Moving with physics
Summary
Victory or Defeat: Win and Lose Conditions Packt Packt
Victory or Defeat: Win and Lose Conditions
Creating object managers
Summary
Starting Your AI Journey: Building Intelligent Enemies for Your Game Packt Packt
Starting Your AI Journey: Building Intelligent Enemies for Your Game
Gathering information with sensors
Creating transitions
Calculating our scene’s NavMesh
Summary
Learn more on Discord
Section 3: Elevating Visuals, Effects, and Audio Packt Packt
Section 3: Elevating Visuals, Effects, and Audio
Material Alchemy: Using URP and Shader Graph for Stunning Visuals Packt Packt
Material Alchemy: Using URP and Shader Graph for Stunning Visuals
Introducing shaders and URP
Creating shaders with Shader Graph
Summary
Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph Packt Packt
Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
Introduction to particle systems
Creating fluid simulations
Creating complex simulations with Visual Effect Graph
Summary
Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline Packt Packt
Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
Applying lighting
Applying shadows
Optimizing lighting
Summary
Immersive Realism: Achieving Fullscreen Effects with Post-Processing Packt Packt
Immersive Realism: Achieving Fullscreen Effects with Post-Processing
Using post-processing
Using advanced effects
Summary
Harmonious Soundscapes: Integrating Audio and Music Packt Packt
Harmonious Soundscapes: Integrating Audio and Music
Importing audio
Integrating and mixing audio
Summary
Section 4: Designing User Interfaces, Animations and Advanced Concepts Packt Packt
Section 4: Designing User Interfaces, Animations and Advanced Concepts
Interface Brilliance: Designing User-Friendly UI Packt Packt
Interface Brilliance: Designing User-Friendly UI
Understanding the Canvas and RectTransform
Canvas object types
Creating a responsive UI
Scripting the UI
Summary
Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit Packt Packt
Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
Why learn how to use UI Toolkit?
Creating a UI with UI Toolkit
Making a responsive UI
Summary
Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline Packt Packt
Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
Using skinning animation with Animator
Scripting animations
Creating dynamic cameras with Cinemachine
Creating cutscenes with Timeline
Summary
Performance Wizardry: Optimizing Your Game with Profiler Tools Packt Packt
Performance Wizardry: Optimizing Your Game with Profiler Tools
Optimizing graphics
Optimizing processing
Optimizing memory
Summary
From Prototype to Executable: Generating and Debugging Your Game Packt Packt
From Prototype to Executable: Generating and Debugging Your Game
Building a project
Debugging the build
Summary
AR/VR Packt Packt
AR/VR
Using AR Foundation
Building for mobile devices
Creating a simple AR game
Summary
Massive Worlds: Introduction to DOTS Packt Packt
Massive Worlds: Introduction to DOTS
Understanding what DOTS is
Creating our first DOTS game
Creating gameplay in DOTS
Summary
Other Books You May Enjoy Packt Packt
Other Books You May Enjoy
Index Packt Packt
Index
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