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Hands-On Intelligent Agents with OpenAI Gym

You're reading from  Hands-On Intelligent Agents with OpenAI Gym

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Pages 254 pages
Edition 1st Edition
Languages
Author (1):
Palanisamy P Palanisamy P
Profile icon Palanisamy P

Table of Contents (12) Chapters

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Improving the Q-learning agent

In the last chapter, we revisited the Q-learning algorithm and implemented the Q_Learner class. For the Mountain car environment, we used a multi-dimensional array of shape 51x51x3 to represent the action-value function,. Note that we had discretized the state space to a fixed number of bins given by the NUM_DISCRETE_BINS configuration parameter (we used 50) . We essentially quantized or approximated the observation with a low-dimensional, discrete representation to reduce the number of possible elements in the n-dimensional array. With such a discretization of the observation/state space, we restricted the possible location of the car to a fixed set of 50 locations and the possible velocity of the car to a fixed set of 50 values. Any other location or velocity value would be approximated to one of those fixed set of values. Therefore, it is possible...

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