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Hands-On Intelligent Agents with OpenAI Gym

You're reading from  Hands-On Intelligent Agents with OpenAI Gym

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Pages 254 pages
Edition 1st Edition
Languages
Author (1):
Palanisamy P Palanisamy P
Profile icon Palanisamy P

Table of Contents (12) Chapters

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Practical applications of reinforcement and deep reinforcement learning algorithms

Until recently, practical applications of reinforcement learning and deep reinforcement learning were limited, due to sample complexity and instability. But, these algorithms proved to be quite powerful in solving some really hard practical problems. Some of them are listed here to give you an idea:

  • Learning to play video games better than humans: This news has probably reached you by now. Researchers at DeepMind and others developed a series of algorithms, starting with DeepMind's Deep-Q-Network, or DQN for short, which reached human-level performance in playing Atari games. We will actually be implementing this algorithm in a later chapter of this book! In essence, it is a deep variant of the Q-learning algorithm we briefly saw in this chapter, with a few changes that increased the speed...
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