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Generative AI with Python and TensorFlow 2

You're reading from  Generative AI with Python and TensorFlow 2

Product type Book
Published in Apr 2021
Publisher Packt
ISBN-13 9781800200883
Pages 488 pages
Edition 1st Edition
Languages
Authors (2):
Joseph Babcock Joseph Babcock
Raghav Bali Raghav Bali
View More author details

Table of Contents (16) Chapters

Preface 1. An Introduction to Generative AI: "Drawing" Data from Models 2. Setting Up a TensorFlow Lab 3. Building Blocks of Deep Neural Networks 4. Teaching Networks to Generate Digits 5. Painting Pictures with Neural Networks Using VAEs 6. Image Generation with GANs 7. Style Transfer with GANs 8. Deepfakes with GANs 9. The Rise of Methods for Text Generation 10. NLP 2.0: Using Transformers to Generate Text 11. Composing Music with Generative Models 12. Play Video Games with Generative AI: GAIL 13. Emerging Applications in Generative AI 14. Other Books You May Enjoy
15. Index

Summary

In this chapter, you were introduced to a new class of generative models called Generative Adversarial Networks. Inspired by concepts of game theory, GANs present an implicit method of modeling the data generation probability density. We started the chapter by first placing GANs in the overall taxonomy of generative models and comparing how these are different from some of the other methods we have covered in earlier chapters. Then we moved onto understanding the finer details of how GANs actually work by covering the value function for the minimax game, as well as a few variants like the non-saturating generator loss and the maximum likelihood game. We developed a multi-layer-perceptron-based vanilla GAN to generate MNIST digits using TensorFlow Keras APIs.

In the next section, we touched upon a few improved GANs in the form of Deep Convolutional GANs, Conditional GANs, and finally, Wasserstein GANs. We not only explored major contributions and enhancements, but also...

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