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Generative AI with Python and TensorFlow 2

You're reading from  Generative AI with Python and TensorFlow 2

Product type Book
Published in Apr 2021
Publisher Packt
ISBN-13 9781800200883
Pages 488 pages
Edition 1st Edition
Languages
Authors (2):
Joseph Babcock Joseph Babcock
Raghav Bali Raghav Bali
View More author details

Table of Contents (16) Chapters

Preface 1. An Introduction to Generative AI: "Drawing" Data from Models 2. Setting Up a TensorFlow Lab 3. Building Blocks of Deep Neural Networks 4. Teaching Networks to Generate Digits 5. Painting Pictures with Neural Networks Using VAEs 6. Image Generation with GANs 7. Style Transfer with GANs 8. Deepfakes with GANs 9. The Rise of Methods for Text Generation 10. NLP 2.0: Using Transformers to Generate Text 11. Composing Music with Generative Models 12. Play Video Games with Generative AI: GAIL 13. Emerging Applications in Generative AI 14. Other Books You May Enjoy
15. Index

Reinforcement learning: Actions, agents, spaces, policies, and rewards

Recall from Chapter 1, An Introduction to Generative AI: "Drawing" Data from Models, that most discriminative AI examples involve applying a continuous or discrete label to a piece of data. In the image examples we have discussed in this book, this could be applying a deep neural network to determine the digit represented by one of the MNIST images, or whether a CIFAR-10 image contains a horse. In these cases, the model produces a single output, a prediction with minimal error. In reinforcement learning, we also want to make such point predictions, but over many steps, and to optimize the total error over repeated uses.

Figure 12.1: Atari video game examples1

As a concrete example, consider a video game with a player controlling a spaceship to shoot down alien vessels. The spaceship navigated by the player in this example is the agent; the set of pixels on the screen at any point in...

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