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Direct3D Rendering Cookbook

You're reading from  Direct3D Rendering Cookbook

Product type Book
Published in Jan 2014
Publisher
ISBN-13 9781849697101
Pages 430 pages
Edition 1st Edition
Languages

Table of Contents (19) Chapters

Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Direct3D 2. Rendering with Direct3D 3. Rendering Meshes 4. Animating Meshes with Vertex Skinning 5. Applying Hardware Tessellation 6. Adding Surface Detail with Normal and Displacement Mapping 7. Performing Image Processing Techniques 8. Incorporating Physics and Simulations 9. Rendering on Multiple Threads and Deferred Contexts 10. Implementing Deferred Rendering 11. Integrating Direct3D with XAML and Windows 8.1 Further Reading
Index

Benchmarking multithreaded rendering


In this recipe, we will introduce multithreaded rendering techniques and implement a simple benchmark application to analyze the performance of using multiple deferred contexts. We will render the same model multiple times, comparing the results between varying numbers of deferred contexts and the immediate context. We will introduce additional CPU processing overhead to compare GPU-bound and CPU-bound frame times.

Getting ready

We can begin with any completed rendering loop and apply the techniques presented in this recipe to it. However, for the purpose of this recipe, we will assume a starting point based upon the finished result from the Animating bones recipe in Chapter 4, Animating Meshes with Vertex Skinning.

How to do it…

In order to support multithreaded rendering, it is necessary to pass the DeviceContext deferred context instance that will receive the rendering commands for the renderer. We will implement support for starting a new thread for each...

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