Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Artificial Intelligence with Python - Second Edition

You're reading from  Artificial Intelligence with Python - Second Edition

Product type Book
Published in Jan 2020
Publisher Packt
ISBN-13 9781839219535
Pages 618 pages
Edition 2nd Edition
Languages
Author (1):
Prateek Joshi Prateek Joshi
Profile icon Prateek Joshi

Table of Contents (26) Chapters

Preface 1. Introduction to Artificial Intelligence 2. Fundamental Use Cases for Artificial Intelligence 3. Machine Learning Pipelines 4. Feature Selection and Feature Engineering 5. Classification and Regression Using Supervised Learning 6. Predictive Analytics with Ensemble Learning 7. Detecting Patterns with Unsupervised Learning 8. Building Recommender Systems 9. Logic Programming 10. Heuristic Search Techniques 11. Genetic Algorithms and Genetic Programming 12. Artificial Intelligence on the Cloud 13. Building Games with Artificial Intelligence 14. Building a Speech Recognizer 15. Natural Language Processing 16. Chatbots 17. Sequential Data and Time Series Analysis 18. Image Recognition 19. Neural Networks 20. Deep Learning with Convolutional Neural Networks 21. Recurrent Neural Networks and Other Deep Learning Models 22. Creating Intelligent Agents with Reinforcement Learning 23. Artificial Intelligence and Big Data 24. Other Books You May Enjoy
25. Index

Building a bot to play Tic-Tac-Toe

Tic-Tac-Toe (Noughts and Crosses) is perhaps one of the most famous games in the world. Let's see how to build a game where the computer can play against the user. This is a minor variant of the Tic-Tac-Toe recipe given in the easyAI library.

Create a new Python file and import the following packages:

from easyAI import TwoPlayersGame, AI_Player, Negamax
from easyAI.Player import Human_Player

Define a class that contains all the methods to play the game. Start by defining the players and who starts the game:

class GameController(TwoPlayersGame): 
    def __init__(self, players):
        # Define the players 
        self.players = players

        # Define who starts the game 
        self.nplayer = 1

We will be using a 3×3 board numbered from one to nine row-wise:

    # Define the board
    self.board = [0] * 9

Define a method to compute all the possible moves:

    # Define possible...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}