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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface Part 1: Building the Scene
Chapter 1: Setting Up the Project Chapter 2: Preparing the Scene Chapter 3: Importing the Scene Chapter 4: Managing Your Assets Part 2: Illuminating and Materializing the Scene
Chapter 5: Lighting in Unreal – the Essentials Chapter 6: Lighting the Scene Chapter 7: Exploring Materials Chapter 8: Creating Architectural Materials Chapter 9: Detailing the Scene with Decals Part 3: Completing the Scene
Chapter 10: Making Interactive Elements Using Blueprints Chapter 11: Communicating between Blueprints Chapter 12: Optimizing the Scene Part 4: Rendering the Scene
Chapter 13: Setting Up Cameras Chapter 14: Post-Processing Images Chapter 15: Discovering the Sequencer Chapter 16: Rendering the Scene Index Other Books You May Enjoy Appendix:Substrate Materials

Blending materials

A very important aspect of materials, especially in , is the ability to blend multiple materials, layering them on top of each other or painting them on surfaces. Unreal Engine is highly powerful in this regard, offering many techniques to achieve such blending, some of which are incredibly flexible. However, layered materials can be a bit challenging for beginners, and they are particularly useful in outdoor environments or scenarios. That’s why while we will briefly touch on this topic, our focus primarily lies on interiors at the moment, so we will only cover the basics.

Layered materials

There are two primary methods in Unreal Engine for layering materials and creating complex blends between different surface types:

  • The first approach uses Layered Materials with Material Functions. Each layer in the material is defined as a separate Material Function using Material Attributes expressions. A base material is then created, which incorporates...
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