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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface Section 1: Elements of Embedded Linux
Chapter 1: Starting Out Chapter 2: Learning about Toolchains Chapter 3: All about Bootloaders Chapter 4: Configuring and Building the Kernel Chapter 5: Building a Root Filesystem Chapter 6: Selecting a Build System Chapter 7: Developing with Yocto Chapter 8: Yocto Under the Hood Section 2: System Architecture and Design Decisions
Chapter 9: Creating a Storage Strategy Chapter 10: Updating Software in the Field Chapter 11: Interfacing with Device Drivers Chapter 12: Prototyping with Breakout Boards Chapter 13: Starting Up – The init Program Chapter 14: Starting with BusyBox runit Chapter 15: Managing Power Section 3: Writing Embedded Applications
Chapter 16: Packaging Python Chapter 17: Learning about Processes and Threads Chapter 18: Managing Memory Section 4: Debugging and Optimizing Performance
Chapter 19: Debugging with GDB Chapter 20: Profiling and Tracing Chapter 21: Real-Time Programming Other Books You May Enjoy

Summary

Knowing how to use GDB for interactive debugging is a useful tool in the embedded system developer's tool chest. It is a stable, well-documented, and well-known entity. It has the ability to debug remotely by placing an agent on the target, be it gdbserver for applications or kgdb for kernel code, and although the default command-line user interface takes a while to get used to, there are many alternative frontends. The three I mentioned were TUI, DDD, and Visual Studio Code. Eclipse is another popular frontend that supports debugging with GDB by way of the CDT plugin. I will refer you to the references in the Further reading section for information on how to configure CDT to work with a cross toolchain and connect to a remote device.

A second and equally important way to approach debugging is to collect crash reports and analyze them offline. In this category, we looked at application core dumps and kernel Oops messages.

However, this is only one way of identifying...

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