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Unity for Architectural Visualization

You're reading from  Unity for Architectural Visualization

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783559060
Pages 144 pages
Edition 1st Edition
Languages
Author (1):
Stefan Boeykens Stefan Boeykens
Profile icon Stefan Boeykens

Loading a custom third person character


When you first start using Unity, you might be glad that there is a default character available. The Construction Worker model however, is a bit too cartoon-like and probably not generic enough for serious architectural visualization.

While it is possible to model a 3D character in software such as CINEMA 4D or 3ds Max, and animate using the character tools, this subject would easily take a whole book, yet still only touch on the most essential aspects. It is out of the scope of this book, so we will fall back on using stock models.

Using a custom static model

If you don't really need animations, your first option is to replace the worker model with a mesh of your own, which can be imported from any 3D modeling software.

Setting up realistic navigational constraints makes sense when you need to evaluate a design for people with limited navigation abilities. If you need to present an elderly care center, or a hospital, or any accessible building, it can...

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