Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Unity for Architectural Visualization

You're reading from  Unity for Architectural Visualization

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783559060
Pages 144 pages
Edition 1st Edition
Languages
Author (1):
Stefan Boeykens Stefan Boeykens
Profile icon Stefan Boeykens

Meshes and materials, or Shaders


Select the model in the Hierarchy Tab and fold out the small triangle to see the hierarchical outline of parent and child objects. When you select any of the child objects, it usually has a Mesh Filter containing the geometry, a Mesh Renderer, which has shadow settings and a list of assigned materials. For each material there is a separate Materials component, which displays the material properties. This is shown in the following screenshot:

Note

Beware that materials are shared between objects, so adjustments are effective on all objects that reference this material.

Most materials use the basic Diffuse shader or material definition and we will leave them for now. You could tweak the material for glass objects a bit, to emulate something more reflective, but we will look at this in more detail in Chapter 6, Shaders and Textures.

You can adjust the tiling and offset of the material component, but this has effect on every geometric object where this material...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}