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Unity 2017 Game AI Programming - Third Edition - Third Edition

You're reading from  Unity 2017 Game AI Programming - Third Edition - Third Edition

Product type Book
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Pages 254 pages
Edition 3rd Edition
Languages

Table of Contents (10) Chapters

Preface 1. The Basics of AI in Games 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

How It All Comes Together

We've almost arrived at the end of our journey. We've learned all the essential tools to implement fun AI in our Unity game. We stressed this throughout the course of the book, but it's important to drive the point home: the concepts and patterns we learned throughout the book are individual concepts, but they can, and often should, be used in harmony to achieve the desired behavior from our AI. Before we say our goodbyes, we'll look at a simple tank-defense game that implements some of the concepts that we've learned to achieve a cohesive "game," and I only say "game" because this is more of a blueprint for you to expand upon and play with. In this chapter, we will:

  • Integrate some of the systems we've learned in a single project
  • Create an AI tower agent
  • Create our NavMeshAgent tank
  • Set up the environment...
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