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Unity 2018 By Example - Second Edition

Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects, Second Edition

S$52.99 S$36.99
Book Jul 2018 484 pages 2nd Edition
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S$52.99 S$36.99
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eBook
S$52.99 S$36.99
Print
S$66.99
Subscription
Free Trial

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Product Details


Publication date : Jul 31, 2018
Length 484 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781788398701
Category :
toc View table of contents toc Preview Book

Key benefits

  • Create five different types of games from scratch with Unity 2018
  • Import custom content into Unity from third-party tools such as Maya and Blender
  • Learn to build NPCs with artificial intelligent behavior.

Description

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.

What you will learn

Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jul 31, 2018
Length 484 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781788398701
Category :

Table of Contents

16 Chapters
Unity 2018 By Example - Second Edition Packt Packt
Contributors Packt Packt
Preface Packt Packt
Other Books You May Enjoy Packt Packt
Unity Fundamentals Packt Packt
Creating a Collection Game Packt Packt
Creating a Space Shooter Packt Packt
Continuing the Space Shooter Packt Packt
Creating a 2D Adventure Game Packt Packt
Continuing the 2D Adventure Packt Packt
Creating Artificial Intelligence Packt Packt
Continuing with Intelligent Enemies Packt Packt
Entering Virtual Reality Packt Packt
Completing the VR Game Packt Packt
Test Your Knowledge Answers Packt Packt
Index Packt Packt

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