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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

To get the most out of this book

The software used in this book is entirely open source. In almost all cases, I have used the latest stable versions available at the time of writing. While I have tried to describe the main features in a manner that is not version-specific, it is inevitable that some of the examples will need adaptation to work with later software.

* See the Compatible Linux Distribution section of the Yocto Project Quick Build guide at https://www.yoctoproject.org/docs/current/brief-yoctoprojectqs/brief-yoctoprojectqs.html for more details.

Embedded development involves two systems: the host, which is used for developing the programs, and the target, which runs them. For the host system, I have used Ubuntu 20.04 LTS, but most Linux distributions will work with just a little modification. You may decide to run Linux as a guest in a virtual machine, but you should be aware that some tasks, such as building a distribution using the Yocto Project, are quite demanding and are better run on a native installation of Linux.

I chose three exemplar targets: the QEMU emulator, the BeagleBone Black, and the Raspberry Pi 4. Using QEMU means that you can try out most of the examples without having to invest in any additional hardware. On the other hand, some things work better if you do have real hardware, for which, I have chosen the BeagleBone Black because it is not expensive, it is widely available, and it has very good community support. The Raspberry Pi 4 was added in the third edition for its built-in Wi-Fi and Bluetooth. Of course, you are not limited to just these three targets. The idea behind the book is to provide you with general solutions to problems so that you can apply them to a wide range of target boards.

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