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Hands-On Artificial Intelligence with Unreal Engine
Hands-On Artificial Intelligence with Unreal Engine

Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++

By Francesco Sapio
S$47.99 S$32.99
Book Apr 2019 552 pages 1st Edition
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eBook
S$47.99 S$32.99
Print
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Free Trial

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Product Details


Publication date : Apr 25, 2019
Length 552 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781788835657
Vendor :
Epic Games
Category :
Table of content icon View table of contents Preview book icon Preview Book

Hands-On Artificial Intelligence with Unreal Engine

Section 1: The Unreal Framework

In this section, we are going to explore in depth the built-in Unreal AI Framework. We will start from what are Behavior Trees and Blackboard, and we will proceed in learning about the Navigation System, the Environmental Querying System and the Perception System. Towards the end of this section, we will also understand how Unreal handles large Crowds, and how we can extend (both in Blueprint and C++) our Behavior Trees, by creating custom Tasks, Decorators and Services.

The following chapters will be covered in this section:

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Key benefits

  • Understand the built-in AI systems in Unreal Engine for building intelligent games
  • Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics
  • Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance

Description

Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.

What you will learn

Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Apr 25, 2019
Length 552 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781788835657
Vendor :
Epic Games
Category :

Table of Contents

19 Chapters
Preface Chevron down icon Chevron up icon
Section 1: The Unreal Framework Chevron down icon Chevron up icon
Making the First Steps in the World of AI Chevron down icon Chevron up icon
Behavior Trees and Blackboards Chevron down icon Chevron up icon
Navigation Chevron down icon Chevron up icon
Environment Querying System Chevron down icon Chevron up icon
Agent Awareness Chevron down icon Chevron up icon
Extending Behavior Trees Chevron down icon Chevron up icon
Crowds Chevron down icon Chevron up icon
Section 2: Designing and Implementing Behavior Trees Chevron down icon Chevron up icon
Designing Behavior Trees - Part I Chevron down icon Chevron up icon
Designing Behavior Trees - Part II Chevron down icon Chevron up icon
Designing Behavior Trees - Part III Chevron down icon Chevron up icon
Section 3: Debugging Methods Chevron down icon Chevron up icon
Debugging Methods for AI - Logging Chevron down icon Chevron up icon
Debugging Methods for AI - Navigation, EQS, and Profiling Chevron down icon Chevron up icon
Debugging Methods for AI - The Gameplay Debugger Chevron down icon Chevron up icon
Going Beyond Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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