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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Comparing build systems

I described the process of creating a system manually in Chapter 5, Building a Root Filesystem, as the Roll Your Own (RYO) process. It has the advantage that you are in complete control of the software, and you can tailor it to do anything you like. If you want it to do something truly odd but innovative, or if you want to reduce the memory footprint to the smallest size possible, RYO is the way to go. But, in the vast majority of situations, building manually is a waste of time and produces inferior, unmaintainable systems.

The idea of a build system is to automate all the steps I have described up to this point.
A build system should be able to build, from upstream source code, some or all of
the following:

  • A toolchain
  • A bootloader
  • A kernel
  • A root filesystem

Building from upstream source code is important for a number of reasons. It means that you have the peace of mind that you can rebuild at any time, without external dependencies...

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